Reviews and Problems with The Bureau: Xcom Declassified
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The Bureau: XCOM Declassified
27 December 2013
Summary: In June of 2010, developer 2K Marin gave the world its first glimpse of a new XCOM game. Simply titled 'XCOM' it was unveiled as a first-person shooter, far removed from the turn-based strategy so many fans of the 'XCOM' franchise have come to know and love. Its reception from both the gaming industry and fans was mixed at best. As a potential reaction, 'XCOM' went dark for the next few years and very little was revealed about its development.
Excerpt: So it looks like the original plan for 2K's rebirth of the XCOM franchise has finally been released. You all know my stance on 2K Marin's XCOM. When it was first announced, it would be a first person shooter set in the 1950s with a unique, if not cartoon-like art style. Needless to say the backlash among fans of the original X-COM series was massive. One incident in particular came from internet personality Noah 'Spoony' Antwiler.
Conclusion: The Bureau is a bit of a step back for the XCOM franchise. The game lacks the identity of its Firaxis cousin and feel way too much like an uninspired derivative of other games. A fractured development history clearly left its mark.
Summary: The press materials for The Bureau like to stress that, for 2K Games, this is considered a brand new intellectual property. It says this, even though the game continues to cling to the XCOM name it originally begun development with. It says this with the sore memory of angry fan reaction to the first-person shooter this was originally going to be.
Conclusion: In terms of length the campaign with all the side-missions done clocks in at around 12-14 hours, depending on how much you explore or how well you do. While not game of the year or anything and containing many features found in other games, along with a plot that utterly fails to sensibly connect to XCOM: Enemy Unknown despite 2K Marin’s best efforts, The Bureau: XCOM Declassified is nonetheless entertaining.
Excerpt: They could be anywhere, anyone, hidden among your friends or neighbors. We aren’t talking about communists, or even aliens, we’re talking about strategy games. The Bureau has been reborn from a straight-tie 50’s first-person shooter, to a hybrid cover-shooter in tactical clothing. The G Men and the space men are ready to rumble. Should you cut in?
The Bureau: XCOM Declassified Review: An interesting origin story with little else to offer
29 August 2013
Summary: A Frankenstein monster of gameplay sensibilities, The Bureau: XCOM Declassified is a good origin story for series fans but doesn't do third-person shooting or real-time strategy well enough to compel enthusiasts of either genre.