Reviews and Problems with The Bureau: Xcom Declassified
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The Bureau: XCOM Declassified
27 December 2013
Summary: In June of 2010, developer 2K Marin gave the world its first glimpse of a new XCOM game. Simply titled 'XCOM' it was unveiled as a first-person shooter, far removed from the turn-based strategy so many fans of the 'XCOM' franchise have come to know and love.
Excerpt: So it looks like the original plan for 2K's rebirth of the XCOM franchise has finally been released. You all know my stance on 2K Marin's XCOM. When it was first announced, it would be a first person shooter set in the 1950s with a unique, if not cartoon-like art style.
Conclusion: The Bureau is a bit of a step back for the XCOM franchise. The game lacks the identity of its Firaxis cousin and feel way too much like an uninspired derivative of other games. A fractured development history clearly left its mark.
Excerpt: They could be anywhere, anyone, hidden among your friends or neighbors. We aren’t talking about communists, or even aliens, we’re talking about strategy games. The Bureau has been reborn from a straight-tie 50’s first-person shooter, to a hybrid cover-shooter in tactical clothing.
Summary: The press materials for The Bureau like to stress that, for 2K Games, this is considered a brand new intellectual property. It says this, even though the game continues to cling to the XCOM name it originally begun development with.
The Bureau: XCOM Declassified is the series' hyperactive but charming younger sibling (review)
1 September 2013
Excerpt: Remember in 2010 when publisher 2K Games announced its contribution to the traditionally strategy-focused XCOM franchise? And that it was a first-person shooter? And then everyone lost their minds because that was one of the most baffling genre shifts possible?
Pros: 1962 was a simpler time: A stamp cost four cents, Bob Dylan released his first album, and upright government men wore three-piece suits to gunfights. The Cold War was also in full swing, and this political climate lends itself well to stories about alien invasions (see also: every alien-invasion ...
Conclusion: In terms of length the campaign with all the side-missions done clocks in at around 12-14 hours, depending on how much you explore or how well you do. While not game of the year or anything and containing many features found in other games, along with a plot that utterly fails to sensibly connect to...
The Bureau: XCOM Declassified Review: An interesting origin story with little else to offer
29 August 2013
Summary: A Frankenstein monster of gameplay sensibilities, The Bureau: XCOM Declassified is a good origin story for series fans but doesn't do third-person shooting or real-time strategy well enough to compel enthusiasts of either genre.