Reviews and Problems with The Bureau: Xcom Declassified
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The Bureau: XCOM Declassified
27 December 2013
Summary: 'The Bureau: XCOM Declassified' may have had a troubled development cycle but the changes that were made for its ultimate release were well thought out and provided for a mostly enjoyable experience.
Excerpt: There's a point in The Bureau: XCOM Declassified when everything clicks, and you start to see the workings of an impressive, ambitious tactical shooter. It happens some four hours in, right as your squadmates randomly begin to receive superpowers.
Excerpt: So it looks like the original plan for 2K’s rebirth of the XCOM franchise has finally been released. You all know my stance on 2K Marin’s XCOM. When it was first announced, it would be a first person shooter set in the 1950s with a unique, if not cartoon-like art style.
Conclusion: The Bureau is a bit of a step back for the XCOM franchise. The game lacks the identity of its Firaxis cousin and feel way too much like an uninspired derivative of other games. A fractured development history clearly left its mark.
Excerpt: They could be anywhere, anyone, hidden among your friends or neighbors. We aren’t talking about communists, or even aliens, we’re talking about strategy games. The Bureau has been reborn from a straight-tie 50’s first-person shooter, to a hybrid cover-shooter in tactical clothing.
Conclusion: In terms of length the campaign with all the side-missions done clocks in at around 12-14 hours, depending on how much you explore or how well you do. While not game of the year or anything and containing many features found in other games, along with a plot that utterly fails to sensibly connect to...
Summary: While it may not set the gaming world on fire, The Bureau: XCOM Declassified is a serviceable shooter with a good tactical gameplay element. It may not please fans of XCOM and it lacks co-op which would have been a great addition, but it’s fun from start to finish and well worth a look.