Summary: I took my time getting this, waiting for a price drop and was it worth it, definitely. Much like the best Vita games its a decent port meaning you get a big game. I love indie as well but this is a full sized open world and that feels great in your hands.
Summary: Since acquiring the Spider-Man license, Activision took a quantum leap in Spidey games with 2000's Spider-Man. That was, unfortunately, followed up by a couple mediocre games until they cranked it up to 11 with 2004's Spider-Man 2.
Summary: The critics are unfairly comparing this game to the console counter-part. Bad idea if you ask me because it was inevitable that the game would be massively toned down considering it still has all the features and boasts a huge open world to explore.
Summary: Yes, The Amazing Spider-Man isn't the prettiest game on the Vita, but that doesn't mean it's a bad game. This version is open-world like it's PS3 brother, same story, same everything. However, the frame rate tends to drop when in the open world, but not in indoor sequences. The audio is top notch.
Summary: I would like to give a thumbs up to Activision and Mercenary Technology for this game port. I have been critical of Activision in the past when it was deserved. This game is an example of what Vita owners are asking for.
Summary: Missing content (Iguna level, Blimp missions), no inclusion of DLC content. That alone is iffy. A lot of framerate drops in the open world, and in later levels as well. Insane drops during the car chase missions. Generally ugly, aside from Spider-Man who looks really good.
Summary: This game is a pretty decent port of the console version. When I first played the game, I instantly noticed the visuals(Like the PC version on low resolution). It's not as big of a downgrade, but from far off, it starts to look really muddy, but I'm able to look past it.