Summary: When there's a new movie on the horizon, Activision's usually on call to bring us the obligatory videogame tie-in. As is the creed of the obligatory videogame tie-in, the product is rushed, slapdash, visually unimpressive, and interactively vapid. It is the irrefutable law of such licensed products. It is a law you do not break.
Excerpt: Of Beenox’s attempts at the Spider-Man franchise, it is my opinion that The Amazing Spider-Man is the most successful at being accessible yet though the scores it received certainly don’t reflect that sentiment. With another few attempts; letterboxes here and there – for subtitles and ambient noise captioning, a few more options – a customizable control scheme is a must, and an alternate suit – of the colorless variety (or colored if the default is colorless), I think...
Excerpt: If neither of the Batman: Arkham games were made, I would consider The Amazing Spider-Man to be the best superhero game I'd ever played. That being said, I'm more than comfortable calling it the best Spider-Man game I've ever played. It can be severely derivative in parts, but Beenox absolutely nails it when it comes to what everyone should want out of a Spider-Man game.
Summary: The Spider-Man game franchise has long been a series that gamers have always thought should work, but it rarely has. The third attempt from Beenox, but first attempt at an open world version, shows some promise, but it has a lot of cracks along the way.
Pros: Sound sound sound, Swinging, while restricted can still be fun, Batman style combat
Cons: Restrictions on swinging in the city, All stealth action, The sheer amount of collectables
Excerpt: You'll excuse me for damning a game with faint praise, but The Amazing Spider-Man is pretty good for a superhero movie tie-in. This is also the best Spider-Man game to roll off Activision's sturdy assembly line in years, even though that isn't saying very much. This is a perfectly pleasant title, but if you stack The Amazing Spider-Man up against the rest of its genre - such as inFamous, Prototype and Batman: Arkham City - the webslinger's latest outing starts to feel...
Excerpt: Sometimes, when reviewing a new game, I have to think long and hard about why a particular title doesn’t work. Other times the answer is quite obvious. The latter case applies to The Amazing Spider-man for the Nintendo 3DS. While it’s built around solid mechanics and incorporates enough new ideas to make an appealing game in theory, I can sum up the biggest problem with the game in one word: agoraphobia.
Excerpt: It seems like only yesterday when I was sitting around playing Spider-man on the Nintendo 64. Back then the games had a comic book feel to them. How things change in the span of ten or so years. It's safe to say that Spider-man has had its ups and downs in the game industry. Some of the Spider-man games were pretty good. Some were awesome. Some were total crap.
Summary: " The Amazing Spider-Man " is more like the ‘just above-average Spiderman’. It has some interesting ideas, but this is mostly a lick of 2012 paint on the old PS2 games, coupled with a combat system nicked straight from Batman’s Arkham games, and some bullet time for jumps. It’s short, not very original, and too focused on indoor areas for a supposed free roaming game.