Excerpt: Persistent character development allows players to supplement their gear with exotic and powerful skills that make them feel like the elite agents they’ve always dreamt of becoming. Additionally, in lieu of the typical class systems in many other games, The Agency’s approach is simply, “You Are What You Wear.” Players will customize their character’s attire based on the mission at hand, emphasizing combat, support, stealth, or even cover identities.
Conclusion: Dawn of the New World is by no means a fast-paced game. The story is sluggish, as are the loading times. Heck, the loading times often span several seconds. Bundle this with the linear feel of the game and you have got yourself a huge disappointment. It is sad to see a game with such great potential be ruined with little things that could have been improved upon. This game didn’t turn out as it should have.
Summary: One of the things that came out of the Cold War, although not directly from James Bond (who’s always been a ruthless bastard), was the idea of espionage as a sort of international playground. Beautiful people chased each other in fast cars and outwitted one another using high-tech gadgetry in far-off locales, without much in the way of unfortunate personal consequence.
Summary: The Agency is a pick-up-and-play experience where players assume the role of elite agents in a modern-day world. Both solo players and groups will enjoy a wide variety of cooperative and competitive story-driven missions set in exotic locales across the globe.