Summary: It's always been difficult to give a one-sentence synopsis for Terraria . When it was released on PC in 2011, the first description that many gave was that it's "like a two-dimensional Minecraft ," but that doesn't really do Terraria justice. More experience with it brings about the description that it is a " sandbox-style Metroidvania ," and while that description is apt, it still doesn't hit exactly why Terraria is so fantastic.
Conclusion: Concept: Take the auto-generated world building and crafting of Minecraft and flatten it into two dimensions
Graphics: Terraria has an 8-bit aesthetic, but the pixels are used to create a surprising variety of monsters, items, and tools
Sound: The main theme is catchy and fun but gets tiring after several hours of play
Playability: Terraria’s controls don’t translate perfectly to a gamepad, and navigating a PC-like cursor with a controller’s thumb sticks is awkward...
Summary: Many games set out to be a sandbox--an interactive world filled with options and untapped potential--but Terraria embodies this concept in a way few games do. The game drops you into a 2D pixelated world with a handful of tools and tells you to explore, dig, build, and, oh yeah, survive. Now that the adventure is on consoles, there's one more way to lose hours mining for ore, and you can do it with a friend or three on the same screen.
Pros: Massive worlds with freedom to explore how you want, Plenty of items to both craft and discover, Easy to invite friends along for the journey, Tutorial and map make the learning curve more manageable
Cons: Console controls take getting used to, No easy way to create permanent servers
Conclusion: "Part of the beauty of a game like this is that there really is no direction..." "...it’s going to be awfully hard, even this early in the year, to find a downloadable game that can offer this much content.
Pros: Absolutely tons to do, Everything can be mined, chopped, and rebuilt, New content for PC expatriates
Cons: Early game is a drag, Occasional slow down, Crafting without a mouse
Conclusion: Just when you think you’re going to be bored repeating the same task to complete an item, something else surprises and delights you and can easily distract you for an hour. It’s a game that at first appears shallow, repetitive and simplistic, but only because it doesn’t force you towards the next checkpoint. Instead, Terraria is nodding at you with a knowing smirk, ready to unleash its next surprise upon you.
Pros: Seemingly endless discovery to enjoy at your own pace.
Cons: Can seem firstly daunting then simplistic to new players.
Conclusion: To begin with, there's no getting around using the easy shorthand description of ‘it's like a 2D Minecraft'. In truth, this is accurate only to a point. Where the basics of gameplay are concerned it's undeniably similar; after creating a simple 16-bit style character, you're transported into a randomly generated world.
Pros: + Hours of content for a very reasonable price + SNES-style sprites and a fittingly simple chiptune style score draw you in + Addictive adventuring that's even better with friends + Satisfying progression after an initial hump
Cons: - Infuriatingly inaccessible at first due to poor tutorial - You'll have to discover most of its secrets on your own - Menu screens and item crafting can be a pain to navigate
Excerpt: Exploration is one of the key driving forces behind all of civilisation. If our ancestors had never wondered about what was over the horizon, we wouldn’t live in the world as we know it today. History has been full of famous explorers, from Marco Polo to Roald Amundsen and, even now, humans are exploring with the aid of machines. As I’m writing this Voyager 1 is coming close to leaving the Solar System, venturing into parts unknown.
Pros: Very addictive gameplay., Looks and sounds very nice., Has hours of playability.
Cons: The first few hours of the game can feel a bit slow., Multiplayer was empty at time of writing.
Summary: Minecraft, voilà un titre qui a su tirer son épingle du jeu, au milieu de la jungle des jeux indépendants. Forcément, cela attire les convoitises. C'est ainsi qu'en mai 2011, Re-Logic sort Terraria, un titre tout en 2D qui reprend de nombreuses mécaniques du soft de Notch, tout en y apportant de nouvelles choses. Le titre ayant connu un certain succès sur PC, le voici qui revient sur le Xbox Live et le PSN. Et voici notre verdict.
Pros: Construire son propre château, en s'affranchissant des lois de la physique, Des milliards d'objets à crafter, La variété des environnements, La musique
Cons: Système de combat basique, On passe beaucoup de temps à creuser quand même, Visée pas terrible au stick, Menu de craft bordélique, et pas franchement ergonomique, Quelques ralentissements
Summary: Que peut-on dire, au final même si Terraria reprend beaucoup de mécaniques de Minecraft, il va aussi plus loin, propose de nouvelles choses et une nouvelle façon d’appréhender le bac à sable. Donc encore une fois oui si on aime Minecraft et qu'on veut quelque chose d'un peu différent, ce jeu est fait pour vous, dans cette même optique, ceux qui sont curieux peuvent aussi franchir le pas.
Pros: 1080p/60fps, Craft très complet, Des mondes diversifiés, Un beau bestiaire, Une patte artistique assumée
Cons: Mais qui ne plaira pas à tout le monde, Une IA assez décevante, Une musique en retrait voire énervante, Quelques lourdeurs de gameplay