Summary: It's always been difficult to give a one-sentence synopsis for Terraria . When it was released on PC in 2011, the first description that many gave was that it's "like a two-dimensional Minecraft ," but that doesn't really do Terraria justice. More experience with it brings about the description that it is a " sandbox-style Metroidvania ," and while that description is apt, it still doesn't hit exactly why Terraria is so fantastic.
Conclusion: Concept: Take the auto-generated world building and crafting of Minecraft and flatten it into two dimensions
Graphics: Terraria has an 8-bit aesthetic, but the pixels are used to create a surprising variety of monsters, items, and tools
Sound: The main theme is catchy and fun but gets tiring after several hours of play
Playability: Terraria’s controls don’t translate perfectly to a gamepad, and navigating a PC-like cursor with a controller’s thumb sticks is awkward...
Excerpt: My initial thought going into Terraria was that this was going to be a side-scrolling version of Minecraft. Knowing this was a bad view of the game prior to starting my journey, I wiped the thought from my mind and played the tutorial. As it turns out, I was completely wrong with my preconceived notions of the game.
Conclusion: "Part of the beauty of a game like this is that there really is no direction..." "...it’s going to be awfully hard, even this early in the year, to find a downloadable game that can offer this much content.
Pros: Absolutely tons to do, Everything can be mined, chopped, and rebuilt, New content for PC expatriates
Cons: Early game is a drag, Occasional slow down, Crafting without a mouse
Excerpt: Exploration is one of the key driving forces behind all of civilisation. If our ancestors had never wondered about what was over the horizon, we wouldn’t live in the world as we know it today. History has been full of famous explorers, from Marco Polo to Roald Amundsen and, even now, humans are exploring with the aid of machines. As I’m writing this Voyager 1 is coming close to leaving the Solar System, venturing into parts unknown.
Pros: Very addictive gameplay., Looks and sounds very nice., Has hours of playability.
Cons: The first few hours of the game can feel a bit slow., Multiplayer was empty at time of writing.
Conclusion: Just when you think you’re going to be bored repeating the same task to complete an item, something else surprises and delights you and can easily distract you for an hour. It’s a game that at first appears shallow, repetitive and simplistic, but only because it doesn’t force you towards the next checkpoint. Instead, Terraria is nodding at you with a knowing smirk, ready to unleash its next surprise upon you.
Pros: Seemingly endless discovery to enjoy at your own pace.
Cons: Can seem firstly daunting then simplistic to new players.
Conclusion: To begin with, there's no getting around using the easy shorthand description of ‘it's like a 2D Minecraft'. In truth, this is accurate only to a point. Where the basics of gameplay are concerned it's undeniably similar; after creating a simple 16-bit style character, you're transported into a randomly generated world.
Pros: + Hours of content for a very reasonable price + SNES-style sprites and a fittingly simple chiptune style score draw you in + Addictive adventuring that's even better with friends + Satisfying progression after an initial hump
Cons: - Infuriatingly inaccessible at first due to poor tutorial - You'll have to discover most of its secrets on your own - Menu screens and item crafting can be a pain to navigate
Conclusion: Stefan Stöckmann meint: Im Gegensatz zur Xbox-360-Version von “ Minecraft hat es Re-Logic bei Terraria geschafft, eine Konsolenversion abzuliefern, die inhaltlich identisch mit der PC-Variante ist. Da Terraria den Fokus stärker auf klassische Adventure-Elemente legt und das Erstellen von Gegenständen und das Abbauen von Rohstoffen eher in den Hintergrund rückt, habe ich mit Terraria im Solo-Modus mehr Spaß als mit Minecraft .