Summary: It's always been difficult to give a one-sentence synopsis for Terraria . When it was released on PC in 2011, the first description that many gave was that it's "like a two-dimensional Minecraft ," but that doesn't really do Terraria justice. More experience with it brings about the description that it is a " sandbox-style Metroidvania ," and while that description is apt, it still doesn't hit exactly why Terraria is so fantastic.
Conclusion: Concept: Take the auto-generated world building and crafting of Minecraft and flatten it into two dimensions
Graphics: Terraria has an 8-bit aesthetic, but the pixels are used to create a surprising variety of monsters, items, and tools
Sound: The main theme is catchy and fun but gets tiring after several hours of play
Playability: Terraria’s controls don’t translate perfectly to a gamepad, and navigating a PC-like cursor with a controller’s thumb sticks is awkward...
Excerpt: Forgive me for the late report on Terraria . After being assigned to the region, I rightly got lost in the adventure and didn't want to leave. The experience was jarring and alien at first, not to mention I'd lost control more than a few times, but once I came to my senses and got control of the situation by enlisting the help of an experienced family member, I was able to truly enjoy everything Terraria had to offer, from its bountiful materials to its grandiose...
Conclusion: "Part of the beauty of a game like this is that there really is no direction..." "...it’s going to be awfully hard, even this early in the year, to find a downloadable game that can offer this much content.
Pros: Absolutely tons to do, Everything can be mined, chopped, and rebuilt, New content for PC expatriates
Cons: Early game is a drag, Occasional slow down, Crafting without a mouse
Conclusion: Just when you think you’re going to be bored repeating the same task to complete an item, something else surprises and delights you and can easily distract you for an hour. It’s a game that at first appears shallow, repetitive and simplistic, but only because it doesn’t force you towards the next checkpoint. Instead, Terraria is nodding at you with a knowing smirk, ready to unleash its next surprise upon you.
Pros: Seemingly endless discovery to enjoy at your own pace.
Cons: Can seem firstly daunting then simplistic to new players.
Conclusion: To begin with, there's no getting around using the easy shorthand description of ‘it's like a 2D Minecraft'. In truth, this is accurate only to a point. Where the basics of gameplay are concerned it's undeniably similar; after creating a simple 16-bit style character, you're transported into a randomly generated world.
Pros: + Hours of content for a very reasonable price + SNES-style sprites and a fittingly simple chiptune style score draw you in + Addictive adventuring that's even better with friends + Satisfying progression after an initial hump
Cons: - Infuriatingly inaccessible at first due to poor tutorial - You'll have to discover most of its secrets on your own - Menu screens and item crafting can be a pain to navigate
Excerpt: Exploration is one of the key driving forces behind all of civilisation. If our ancestors had never wondered about what was over the horizon, we wouldn’t live in the world as we know it today. History has been full of famous explorers, from Marco Polo to Roald Amundsen and, even now, humans are exploring with the aid of machines. As I’m writing this Voyager 1 is coming close to leaving the Solar System, venturing into parts unknown.
Pros: Very addictive gameplay., Looks and sounds very nice., Has hours of playability.
Cons: The first few hours of the game can feel a bit slow., Multiplayer was empty at time of writing.
Summary: Que peut-on dire, au final même si Terraria reprend beaucoup de mécaniques de Minecraft, il va aussi plus loin, propose de nouvelles choses et une nouvelle façon d’appréhender le bac à sable. Donc encore une fois oui si on aime Minecraft et qu'on veut quelque chose d'un peu différent, ce jeu est fait pour vous, dans cette même optique, ceux qui sont curieux peuvent aussi franchir le pas.
Pros: 1080p/60fps, Craft très complet, Des mondes diversifiés, Un beau bestiaire, Une patte artistique assumée
Cons: Mais qui ne plaira pas à tout le monde, Une IA assez décevante, Une musique en retrait voire énervante, Quelques lourdeurs de gameplay
Conclusion: Stefan Stöckmann meint: Im Gegensatz zur Xbox-360-Version von “ Minecraft hat es Re-Logic bei Terraria geschafft, eine Konsolenversion abzuliefern, die inhaltlich identisch mit der PC-Variante ist. Da Terraria den Fokus stärker auf klassische Adventure-Elemente legt und das Erstellen von Gegenständen und das Abbauen von Rohstoffen eher in den Hintergrund rückt, habe ich mit Terraria im Solo-Modus mehr Spaß als mit Minecraft .