Summary: It's always been difficult to give a one-sentence synopsis for Terraria . When it was released on PC in 2011, the first description that many gave was that it's "like a two-dimensional Minecraft ," but that doesn't really do Terraria justice. More experience with it brings about the description that it is a " sandbox-style Metroidvania ," and while that description is apt, it still doesn't hit exactly why Terraria is so fantastic.
Conclusion: Concept: Take the auto-generated world building and crafting of Minecraft and flatten it into two dimensions
Graphics: Terraria has an 8-bit aesthetic, but the pixels are used to create a surprising variety of monsters, items, and tools
Sound: The main theme is catchy and fun but gets tiring after several hours of play
Playability: Terraria’s controls don’t translate perfectly to a gamepad, and navigating a PC-like cursor with a controller’s thumb sticks is awkward...
Excerpt: Forgive me for the late report on Terraria . After being assigned to the region, I rightly got lost in the adventure and didn't want to leave. The experience was jarring and alien at first, not to mention I'd lost control more than a few times, but once I came to my senses and got control of the situation by enlisting the help of an experienced family member, I was able to truly enjoy everything Terraria had to offer, from its bountiful materials to its grandiose...
Excerpt: My initial thought going into Terraria was that this was going to be a side-scrolling version of Minecraft. Knowing this was a bad view of the game prior to starting my journey, I wiped the thought from my mind and played the tutorial. As it turns out, I was completely wrong with my preconceived notions of the game.
Conclusion: "Part of the beauty of a game like this is that there really is no direction..." "...it’s going to be awfully hard, even this early in the year, to find a downloadable game that can offer this much content.
Pros: Absolutely tons to do, Everything can be mined, chopped, and rebuilt, New content for PC expatriates
Cons: Early game is a drag, Occasional slow down, Crafting without a mouse
Excerpt: Exploration is one of the key driving forces behind all of civilisation. If our ancestors had never wondered about what was over the horizon, we wouldn’t live in the world as we know it today. History has been full of famous explorers, from Marco Polo to Roald Amundsen and, even now, humans are exploring with the aid of machines. As I’m writing this Voyager 1 is coming close to leaving the Solar System, venturing into parts unknown.
Pros: Very addictive gameplay., Looks and sounds very nice., Has hours of playability.
Cons: The first few hours of the game can feel a bit slow., Multiplayer was empty at time of writing.
Conclusion: Just when you think you’re going to be bored repeating the same task to complete an item, something else surprises and delights you and can easily distract you for an hour. It’s a game that at first appears shallow, repetitive and simplistic, but only because it doesn’t force you towards the next checkpoint. Instead, Terraria is nodding at you with a knowing smirk, ready to unleash its next surprise upon you.
Pros: Seemingly endless discovery to enjoy at your own pace.
Cons: Can seem firstly daunting then simplistic to new players.
Summary: Die Karte, die simplen aber effektiven Koop- und Vs.-Modi machen die Xbox-Version sicher nicht zu einer schlechteren, aber auch nicht zu einem unbedingt besseren Spiel. Die Karte macht die Größe abschätzbarer und es kann eure Sicht auf die unerhörte aber eben doch endlich Größe verändern. Das kann gut oder schlecht oder egal sein. Das hängt nur von euch ab. Das ist der entscheidende Unterschied zu den meisten AAA-Titeln, die euch ihre Geschichte erzählen wollen.
Summary: Auch in der Konsolenumsetzung zu Terraria fehlt etwas: Weil das Ausleben kreativer Architektenträume im Gegensatz zu Minecraft eine untergeordnete Rolle spielt und es kein Ökosystem gibt, hätte dem actionreichen Abenteuer ein erstrebenswertes Ziel gut getan - "größer, besser, stärker" motiviert nicht so stark wie die Geschichte um einen sagenumwobenen Schatz.
Pros: riesige vom Zufall erstellte Welten, etliche Bodenschätze, Monster, Rezepte zu entdecken, durchdachter Hausbau zieht Mitbewohner (Händler, Zauberer) an, präzises Graben, Bauen und Kämpfen mit Analogstick, bis zu acht Onlinespieler, bis zu vier an einem Bildschirm, jede Welt mit jedem Charakter betretbar, neue Übersichtskarte und Einführung in die Spielmechanismen
Cons: keine echten Spielziele, krude Jump&Run- Mechanik, überladenes Menü für Rucksack, Herstellung und Ausrüstung, aufgebrauchte Gegenstände verschwinden aus Schnellwahl