Excerpt: You never feel like you're in control when playing Swarm, though that's probably because guiding 50 hapless blue blobs to any particular destination was always going to cause problems. The controls don't help. On a basic level you're weaving your squad of swarmites through a multitude of puzzles, with tactful squeezes of the left and right triggers to spread and contract the ranks.
Summary: More than any other game I can recall playing, Swarm gets right to the point in its main menu screen. As with all PlayStation Network and Xbox Live Arcade titles, there are the usual options to select from by hitting, in my case, the A button. Then, you notice a disclaimer at the bottom of the screen, warning you not to hit the Y button. So, like any good gamer, you channel all of your energy directly into your thumb, and hit the Y button with a vengeance.
Excerpt: Considering the objective of most games is to keep the main characters alive, it's rather entertaining when one comes along that makes intentional death an integral element of the gameplay. While Swarm is a clever action platformer that revolves around sacrificing the few for the good of the many, it takes things a step further by actually rewarding you for killing off the adorable alien protagonists in inventive ways.
Pros: Lots of creative maneuvers to pull off, Clever rewards for killing swarmites, High-score hunting is addictive
Cons: Occasionally brutal difficulty, Short length
Conclusion: With only 10 main levels and two wild boss battles, it only takes a few hours to plow through most of what Swarm's harsh alien realm has to offer in return for your $14.99. The insidious environments are creatively designed for maximum sadistic potential, and the stark visual contrast between the playful blue swarmites and the twisted, dark world they're barreling through gives the game a fun, warped vibe.
Pros: Lots of creative maneuvers to pull off, Clever rewards for killing swarmites, High-score hunting is addictive.
Cons: Occasionally brutal difficulty, Short length.
Conclusion: Concept: Learn to accept and even appreciate death by killing off your swarm to build your score in this action platformer
Graphics: Your little swarmites are adorably dopey, but all of the game’s grunge industrial levels begin to bleed together after a while
Sound: The alien synthetic beats running in the background are catchy at first, but they begin to sound like a horde of bees eventually
Playability: The simple controls utilize only a few buttons, but the game’s...
Excerpt: In these days of 3D, ultra realism, motion control and blood splattered grit-fests it’s just lovely to see a good old-fashioned fun title . Now from the good people at Hothead Games (makers of guilty pleasure Deathspank) comes Swarm, for the PSN and XBLA. Swarm is a game that if I had to categorise (and TSA dictates that I do) I would put it in the Lemmings meets Worms meets Pikmin area.
Pros: Incredibly fun gameplay, Charming yet gruesome graphics and animations, Plenty of items to collect, levels to unlock and scores to reach
Cons: Levels can suffer from repetitiveness, Despite it’s appearance Swarm is not a game for beginners or those scared of a challenge
Conclusion: My concern is that if swarm offered some hilarious mini cinematic with each unlocked level it would be worth the entry price of £15 or 1200MSP, but it doesn’t and it’s a shame because Swarm holds a good amount of potential. Watching an indiscriminate blue blob morph into a giant Swarmite is humorous for a few moments, but it wears off fast. As it stands your paying over the odds for something I believe should have been £9.99 or 800MSP. Try it before you buy it.
Pros: Rewards Deaths. Good Gameplay.
Cons: The humour doesn’t last as long as you expect. Unlocking each level will annoy some gamers. Wasted potential which comes overpriced.