Excerpt: You never feel like you're in control when playing Swarm, though that's probably because guiding 50 hapless blue blobs to any particular destination was always going to cause problems. The controls don't help. On a basic level you're weaving your squad of swarmites through a multitude of puzzles, with tactful squeezes of the left and right triggers to spread and contract the ranks.
Summary: More than any other game I can recall playing, Swarm gets right to the point in its main menu screen. As with all PlayStation Network and Xbox Live Arcade titles, there are the usual options to select from by hitting, in my case, the A button. Then, you notice a disclaimer at the bottom of the screen, warning you not to hit the Y button. So, like any good gamer, you channel all of your energy directly into your thumb, and hit the Y button with a vengeance.
Conclusion: With only 10 main levels and two wild boss battles, it only takes a few hours to plow through most of what Swarm's harsh alien realm has to offer in return for your $14.99. The insidious environments are creatively designed for maximum sadistic potential, and the stark visual contrast between the playful blue swarmites and the twisted, dark world they're barreling through gives the game a fun, warped vibe.
Pros: Lots of creative maneuvers to pull off, Clever rewards for killing swarmites, High-score hunting is addictive.
Cons: Occasionally brutal difficulty, Short length.
Conclusion: Concept: Learn to accept and even appreciate death by killing off your swarm to build your score in this action platformer
Graphics: Your little swarmites are adorably dopey, but all of the game’s grunge industrial levels begin to bleed together after a while
Sound: The alien synthetic beats running in the background are catchy at first, but they begin to sound like a horde of bees eventually
Playability: The simple controls utilize only a few buttons, but the game’s...
Conclusion: My concern is that if swarm offered some hilarious mini cinematic with each unlocked level it would be worth the entry price of £15 or 1200MSP, but it doesn’t and it’s a shame because Swarm holds a good amount of potential. Watching an indiscriminate blue blob morph into a giant Swarmite is humorous for a few moments, but it wears off fast. As it stands your paying over the odds for something I believe should have been £9.99 or 800MSP. Try it before you buy it.
Pros: Rewards Deaths. Good Gameplay.
Cons: The humour doesn’t last as long as you expect. Unlocking each level will annoy some gamers. Wasted potential which comes overpriced.
Conclusion: Swarm has clearly been lovingly crafted, and is admittedly great fun to play, but at $14.99/€12.99/£9.99 it’s unfortunately slightly too hard to thoroughly recommend. We were able to complete the game’s twelve levels (including two bosses) in less than three hours, which isn’t a huge amount of content if you’re the type of gamer who tends to only play through games once.
Excerpt: Blauw, de kleur van de heldere lucht, de zee en onder andere koninklijk bloed. Een kleur geassocieerd met vele genoten in het leven. Blauw heeft echter een negatieve kant. Je zult het namelijk ook moeten zien als een bijpassende tint voor dood, verderf en vooral heel veel leedvermaak. Ontwikkelaar Hothead Games is het brein achter deze associatie.
Pros: Onbewust dood en verderf zaaien, Creatief leveldesign, Origineel idee