Excerpt: You never feel like you're in control when playing Swarm, though that's probably because guiding 50 hapless blue blobs to any particular destination was always going to cause problems. The controls don't help.
Summary: More than any other game I can recall playing, Swarm gets right to the point in its main menu screen. As with all PlayStation Network and Xbox Live Arcade titles, there are the usual options to select from by hitting, in my case, the A button.
Summary: Swarm is the latest offering from Hothead Games the studio behind DeathSpank and Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness (That’s quite a mouthful). In Swarm you take control of 50 swarmites, little blue dudes that you need to guide through each level collecting DNA.
Conclusion: With only 10 main levels and two wild boss battles, it only takes a few hours to plow through most of what Swarm's harsh alien realm has to offer in return for your $14.99. The insidious environments are creatively designed for maximum sadistic potential, and the stark visual contrast between the...
Pros: Lots of creative maneuvers to pull off, Clever rewards for killing swarmites, High-score hunting is addictive.
Cons: Occasionally brutal difficulty, Short length.
Conclusion: Concept: Learn to accept and even appreciate death by killing off your swarm to build your score in this action platformer
Graphics: Your little swarmites are adorably dopey, but all of the game’s grunge industrial levels begin to bleed together after a while
Sound: The alien synthetic beats running...
Conclusion: My concern is that if swarm offered some hilarious mini cinematic with each unlocked level it would be worth the entry price of £15 or 1200MSP, but it doesn’t and it’s a shame because Swarm holds a good amount of potential.
Pros: Rewards Deaths. Good Gameplay.
Cons: The humour doesn’t last as long as you expect. Unlocking each level will annoy some gamers. Wasted potential which comes overpriced.