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Super-Rub-a-Dub
5.0 out of 10

Super-Rub-a-Dub

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Reviews and Problems with Super-Rub-a-Dub

Showing 1-5 of 5
Overall 4
3.5

Seriously Quacked Up

TotalPlayStation.com
6 May 2007
  • Conclusion: Given away as a free tech demo, this probably would have been a modest bit of amusement and a placeholder for a proper SIXAXIS demonstration. Instead, it's horribly overpriced and woefully under-realized.
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Overall 4
3.7

Expert Review

GameSpot
4 May 2007
  • Summary: Super Rub a Dub is a very basic puzzle game for the PlayStation 3's download service. The goal of each of the game's levels is quite simple. You want to move a rubber duck around a bathtub-like playfield to collect ducklings, and then lead the whole train of them to the exit in the fastest time...
  • Pros: Ducks!
  • Cons: Feels like a half-finished tech demo, not an actual game, Controls often feel broken, Bad multiplayer options
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Overall 3
3.0
Gameplay 3
3.0
Graphics 6
6.0
Sound 7
7.0
Appearance 6
6.0
Lastability 2
2.0

Super Rub'a'Dub UK Review

IGN
19 March 2007
  • Conclusion: Ultimately, even for the couple-of-quid asking price, Super Rub'a'Dub is a slightly embarrassing start to Sony's European PlayStation Network original content ambitions. As a game, the whole thing is simply too dull, repetitive and frustrating to be considered fun even by the casual gaming audience...
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Overall 5
4.5
Graphics 4
4.0
Sound 5
5.0

Super Rub'a'Dub

Megaconsolas
19 October 2008
  • Summary: En definitiva: Un título original en cuanto a su planteamiento que pierde su esencia tras completar las primeras pantallas.
  • Cons: La sensación relajante y placentera que evoca inicialmente., Los efectos del agua (sobretodo), nubes y arcoiris., El precio., Su sistema de control no acaba de convencer., El mapeado no aporta novedades al ir superando pruebas.
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Overall 5
4.5

Super Rub-A-Dub

Everyeye Network
4 October 2007
  • Summary: L'idea alla base di Super Rub'a'Dub è, potenzialmente, valida. Purtroppo ad un concept di gioco ormai rodato non si affianca nessun intervento mirato a caratterizzare, dal punto di vista ludico, il prodotto. Così il nuovo Arcade firmato Sony resta un monotono esercizio di gestione del Tilt Sensor.
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