Summary: I bought this fightpad months ago and it worked flawlessly for 2 months I think, then the D-pad began to get stuck in the downward position. After another week, the USB receiver stopped talking to the Fightpad. My warrenty was up so I had to buy another one because I could not use the PS3 controller after using this Fightpad. So I order the SS4 Round 2 Fightpad and it was a little stiffer than the first one a got but once again it was a WONDERFULL controller.
Summary: I've been playing street fighter ever since the dream cast, and they were all good. Ans this one did not dissapoint. I really loved the improvement on the graphics and the overall visuals, but I thought that the amount characters are just a fail. I mean they did create a super street fighter 4, but I don't know how they go from having a game with like 40 characters to only having about 15.
Summary: I'm going to start by saying, all in all.. I really like my fight-pad controller. I've played Street Fighter 4 since release and then moved to Super Street Fighter 4 upon it's release. I consider myself a generally serious SF player, as I play in local tournaments, play on arcade machines, and own a tournament edition joystick controller for the game. I became interested in the fight-pad controller after I purchased the tournament edition joystick ($140).
Summary: The controller seems to be of solid build, though I wish the d-pad was a little better. I plan on using it as is for a while and then using the PCB to make a wireless stick. From what I've read these controllers are very mod friendly, so if you're looking to get creative, buy this just for the PCB.
Summary: The Fightpad has a nice grip to it and the button arrangement is comfortable and practical my only two real complaints are 1-Eats a lot of batteries. 2-When pressing a Button the Action vs the response time is not that close ( but not always) personally, I think that probably it would have been better if it had a cord just like the XBOX 360 version Besides that, for the price is the best control for fighting games
Summary: The local game is amazing, great graphics, and the fun fast Street Fighter gameplay that we all love. The problems start when you go online. Unless you're ready to study the millisecond timing of moves, combos, counters, and weaknesses of every player, then don't bother, because there are too many people out there with waaaay too much time on their hands who will kill you every time and suck all of the fun out of the game.
Summary: This is actually the very first game i got with my PS3 when i ordered it here. It provided some nice entertainment for a while but to boost on it you definitely need to play it with a friend
Pros: The intro to the game is amazing. Characters are pretty much life like and nice voice overs. Glad they included EX versions of the special moves for better damage. Chun-Li & Cammy are hotter than ever...and in different costumes. Love the Ultra Combo System where there's a nice animation involved before execution. Classical characters like Ken, Ryu, & Akuma still manage to be the coolest Dan has made some improvements as well
Cons: Kind of a bit watered down. (i.e. Ryu has access to Shinku-Hadouken & Ultra Shinku-Hadouken but no Super Spin Kick). Was hoping to have more characters like Dee-Jay or T-Hawk show up in this console. Akuma's voice (English) sounds a bit constipated unlike the real deep menace he usually speaks like.