Excerpt: Although fun, sequels that were released for Street Fighter II generation after generation swayed away from the basic gameplay that made us all fall hard for it in the first place. The simple controls and key strategy techniques that could make a battle go any way at any time were what made it so addictive and fun. Isn’t that why so many of us have Street Fighter II in our XBLA or PSN libraries?
Conclusion: Capcom's Street Fighter IV leaves me satisfied but with the overwhelming sensation that this latest installment is merely Street Fighter II prettied up for next generation gamers. Not much has changed which may be a good thing for some, but others like me were expecting a bit more than a prettier re-dux. If that's good enough for you, at least track down an arcade controller as either standard console controller is near useless for tapping into all the moves.
Pros: Visually stunning, Classic characters return, Various game play mode
Cons: Execution of special moves can be frustrating, Horrible anime cut-scenes
Excerpt: It's been just under 12 years since the last proper Street Fighter sequel. That game was 1997's Street Fighter III: New Generation. Now, that long wait is over. Now, Street Fighter IV is upon us. To look back at Street Fighter III and ask what's new seems pointless, not only because it came out so long ago, but because there have been so many iterations of the series since: 2nd Impact: Giant Attack, 3rd Strike: Fight for the Future, Marvel vs. Capcom, Marvel vs.
Conclusion: If that hasn’t convinced you to pick up a copy of SFIV, maybe this will: the graphics are outstanding! Sure, the character models are hulking monsters compared to their original opposites, but they have now gone 3D and look beautiful in motion. While the game is still fought on a 2D plane, SFIV is one of the best looking fighting games you’ll be able to experience on any system to date.
Conclusion: The environments are very pretty at times and some of the areas will definitely pique your interest. My favorite moment in the game was when I was in the woods chasing down Little Red. The area in which this takes place felt both charming and unique, its ambiance amplified by a menacing looking moonlight that gave the leaves on trees a creepy look. The dialog the developers chose is clever, yet evil and the voice actors give it all their evil might to help set the mood.
Conclusion: The animated intros and endings are stiff, but it's hard to bemoan something so supplemental. I like the silly little stories. It's not why I play the game, but I don't mind that they exist. And of course, there are a large number of extra characters to unlock, including a personal favorite: Rose. My disappointment with the game is extremely limited.