Summary: When Starhawk was announced as the follow-up to 2007's PlayStation 3 exclusive Warhawk , cynical gamers wondered if it would be nothing more than Warhawk in space. Going into this completely cold, I was expecting another generic space marine story.
Excerpt: You break free from a drop pod after a fresh respawn, and immediately a Hawk swoops within your team's shield generator and launches an array of cluster bombs, disabling that precious bubble of protection the generator had been providing while enabling the enemy tanks perched on nearby precipices to...
Summary: Let me paint a picture for you. You’re pinned down behind a small barrier; 3 to 4 enemies are closing in on you on foot while another continuously dive-bombs you with a futuristic, miniature jet. You have exhausted your entire arsenal and are down to nothing but a simple pistol with unlimited ammo.
Excerpt: It took Sony close to five years to release a successor to the popular Incognito Entertainment developed Warhawk, which itself was made by some people that were involved in the 1995 PlayStation game of the same name.
Conclusion: The current generation has done a remarkably good job of sating our hunger to ‘play army’ online and yet at times it can all get a bit wearisome. It is with this in mind that we should be thankful for a title such as Starhawk which (much like its predecessor) takes an established framework and...
Summary: The Blast Factor: There could have been a million ways to screw up Starhawk, but, thankfully, Sony Santa Monica did a great job avoiding many of these pitfalls. What they’ve created is a fun, chaotic mix of genres that’s easy to fall in love with and hard to put down.
Excerpt: Yeah, I’m going to take a lot of flak for apparently not rewarding a game with clearly excellent online multiplayer. But I remain stoic in my belief that a single-player campaign should boast a solid story and shouldn’t merely serve as a warm-up for the multiplayer, as great as the latter may be.