Summary: Overall, the game had some good potential, and it’s not the worst movie-licensed game I've ever played. But it doesn't live up to that initial promise and excitement of the demo I first saw in 2011.
Where No Man Should Go Again | Star Trek: The Video Game Review
New Gamer Nation
13 May 2013
Conclusion: I will give it to the developers for trying, but trying just isn’t good enough. You cannot simply throw in a ton of different gameplay features and expect the game to be fun. There is something fundamentally wrong with this game on its most basic levels.
Excerpt: To boldly go where no movie game has gone before... uhmm... we wish! Unfortunately the majority of movie games are cursed and considering the budget of some of Hollywood's biggest and baddest blockbusters, it's quite perplexing why they don't get a AAA company to create their game titles.
Summary: Deathmatch, Assault, Conquest: These game modes form the acronym in Star Trek: D-A-C's unusually uninspired title. While the game was first released to Xbox Live Arcade in May of 2009, the more recent PlayStation and PC versions add new ships and other new features in an apparent effort to enhance...
Pros: Conquest and Assault modes are fun in small doses, Survival mode is a nice, fast-paced addition
Cons: The license has little impact on the game, The new missile cruiser class isn't fun to use, Loose controls make for unrewarding shooting, Dumb AI leads to frustrations
Excerpt: Beam over to StarTrekFanKit and you’ll see that director J.J. Abrams will join stars of the new Star Trek movie Chris Pine (Kirk) and Zachary Quinto (not Sylar) in Home with some selected journalists (note: not us) tomorrow for a Q&A session.