Summary: SSX is another one of those reminders to publishers that it is OK to take a break from a franchise every now and then. A new generation of consoles, fresh gameplay additions and the most addictive trick system in snowboarding provide plenty of incentive to shred some virtual powder.
Pros: There is one, Sprawling environments with great draw distance, Smooth frame-rate, Fun and fitting soundtrack, Fluid and intuitive, Tricking It mode is the game’s main strength, RiderNet is fun and competitive and offers a great sense of community, Tons of tracks and Global Events will keep you playing forever
Cons: We don’t need it, Both character and environmental models lack detail, Sparse sound effects, Deadly Descents offer too much trial-and-error gameplay, Not all tracks are well thought-out, No head-to-head multiplayer competition, The game’s sudden deaths are a bit of a killjoy
Excerpt: Throughout the history of the arts, cultural phenomena have often been defined by their antagonists. One could not imagine the inquisitive mind of Holmes without the intellectual counterbalance of Moriarty, or the paragon virtue of the Doctor without the irrepressible evil of the Daleks. In SSX (the latest in EA Sports insane snowboarding franchise) however, your greatest foe isn't an intellectual equal or a maniacal pepper-pot; your nemesis is the environment.
Excerpt: SSX review Game Over Online - http://www.game-over.com After a relatively long absence (not counting a Wii pit stop), the SSX series is back and brings with it a sense of evolution for snowboarding games. The 32-bit ones were all about attempting to execute the concept with limited technology, while the last-gen ones started as executing the concept and making it look good before evolving into a glitzy affair. Then the genre just kind of died off.
Excerpt: It carries over here as RiderNet, and helps to really keep you on your toes. Instead of traditional online multi-player, you can race against ghosts of either your friends’ or rivals’ races, and try to beat them at your leisure. There’s also a global events section that gives you developer-crafted challenges and instead of just spanning a handful of friends, actually span the globe and last a predetermined amount of time, with your position in the leader board always...
Excerpt: is the epitome of this phrase, from top to bottom; in this case, from the top of the unbelievably steep and dangerous mountain slope to the bottom, where any normal human would be thankful to be alive. But little about this reboot is “normal” and therein lies its addictive style.
Conclusion: All of this said, barrelling down a mountain pulling off million scoring super Ubers is as electrifying as always, and it's nice to have such pure and easy fun in a game for once. In a world where shooters and post apocalyptic RPGs rule this is exactly the sort of game the industry needs. It could have accomplished so much more, but it's hard to complain when SSX is still such a brilliant game.
Excerpt: Going back about a decade ago I used to head to a ski resort in northern California with a group of friends and several days of skiing and snowboard. At night we could often end up playing hours of SSX. I remember those trips well and as fun as the skiing was I enjoyed our SSX sessions just as much, maybe more since I never got stuck on a lift with 50 MPH winds while playing SSX. Anyway, the point is that I had a lot of fun with the game.