Excerpt: Split/Second is what I would call a beautiful tragedy. It starts out memorable, and initially blew me away as I imagine it did with so many others. With its tight controls, a wide array of vehicles and expansive, twisting tracks, it has a lot of things hard-core racing fans seek. It didn't make the mistake most do of simply mirroring aspects from popular franchises without adding anything new that will entice loyal followers to jump ship.
Conclusion: There's no doubt about it, Split/Second is a finely balanced, visually stunning racer that loves the brown stuff hitting the fan. It's impossible to play the game without feeling cool when you evade the lure of an explosion, or wreck five opponents by dumping a boulder in their way. Finally a title has arrived that allows players to stop worrying about the complicated stats and perfect gear changes, as Black Rock just don't care for it.
Excerpt: Simulation racers and I don’t generally get along. I appreciate their attention to detail, and how accurately the digital cars recreate the experience of driving the real thing, but it’s all a bit boring. Outside of Mario Kart , arcade-style racers haven’t exactly flourished on any of the latest consoles. Though for some strange reason, this past month that all changed when three separate developers released three separate combat-fueled racers.
Conclusion: Though the online multiplayer is not as engaging as other racing titles, Split/Second still provides an immersive experience full of close calls, last minute deal breakers and destruction not seen in any other racing game to date. With solid visuals, sever different racing modes to choose from and the feeling of not being safe anywhere on the track, Split/Seconds keeps the player on his toes and hands gripped tightly to the controller in hopes of simply surviving the...
Summary: Split/Second puts players right in that sweet spot between a kart racer and a racing game. Instead of shooting red shells at other drivers to knock them off their game, you will draft behind them and wait for the perfect chance to drop a building on them.
Excerpt: Off-road racing fans fondly remember the release of Black Rock Studio�s Pure a couple years ago. Since then, the developers have been working on a street racing title that ditched the simulation style of game for an arcade racer. The game is presented in a reality show format, essentially taking the career mode and slicing it up into a television season of 12 episodes.
Conclusion: Concept: Trigger explosive set pieces to throw fellow racers off course as you gun for the finish line
Graphics: It feels very fast, and the color palette and lighting make the environments stand out. Some minor object pop up occurs onscreen, but it doesn’t detract from the experience
Sound: Setting the action to a choreographed orchestral score is smart, as it gives the game more drama than generic rock
Playability: I was disappointed a few times with some cars’ drift...
Summary: Speeding down an airport runway in a shiny red sports car is cool; speeding down an airport runway with an out-of-control aircraft thundering toward you is insane. That's the idea behind Split/Second, an arcade racer in which you wreck your opponents by triggering destructive hot spots scattered all about the track. The frequent explosions, tumbling debris, and resulting tug-of-war among racers are undeniably stimulating, at least for a while.
Pros: Power plays lead to some fiery thrills, Slick racing model with a good sense of speed, Survival and Airstrike modes are neat twists
Cons: Thin package that relies too much on a single mechanic, Scant online options