Reviews and Problems with Spider-Man: Shattered Dimensions
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Spider-Man: Shattered Dimensions
9 June 2012
Excerpt: Spider-Man: Shattered Dimensions combines the typical features of a Spider-Man game – slinging on pieces of spiderwebs and bashing enemies – with the possibility to take on four looks of the hero. For those that know the comics: we talk about Amazing, Noir, 2099 and Ultimate Spider-Man.
Conclusion: Spider-Man: Shattered Dimensions pushes the envelope with a few tried and true techniques used in several great games from this year and last, and does a fairly decent job at it. The plot is bland and often corny, but the gameplay is mostly solid and enjoyable.
Excerpt: I'll admit I have never been the biggest Spider-Man fan. Sure I enjoyed the first two movies (especially the second, as I still can't believe that Sam Raimi did a good job in making Doctor Octopus a likable villain that we show sympathy for) but then there was the disaster that was Spider-Man 3.
Excerpt: The Amazing, Ultimate, and 2099 incarnations deliver a blend of web-slinging, wall-crawling, and brawling that players have come to expect from Spidey games, while the Noir universe offers a far different, more unique, and rewarding experience with a grainy black and white look and emphasis on...
Excerpt: Out of all the major comic book characters, Spider-Man has probably has the best track record in video games. There's something satisfying about playing as the webbed wall crawler, and developers have used his abilities to good effect.
Summary: Spider-Man: Shattered Dimensions will allow players to travel through four different worlds as distinctly different versions of Spider-Man from four universes across Marvel lore, including The Amazing Spider-Man and Spider-Man Noir.
Excerpt: With the introduction of the Spider-Man movies, Spider-Man: The Movie (the videogame) made a big multiplatform splash in 2002. While there had been Spider-Man video games practically since there had been video game consoles, Spider-Man 2 made an even bigger splash introducing a new sandbox format...