Reviews and Problems with Spider-Man: Edge Of Time
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Spider-Man: Edge of Time
2 September 2013
Summary: Spider-Man: Shattered Dimensions was better than many licensed games on the market, but it certainly wasn't anything special. At the very least, it included a wide range of recognizable Spider-Man villains and a flowing combat system that, while fairly mundane, got the job done. A year later, Beenox is back with Spider-Man: Edge of Time , and a unique design perspective.
Excerpt: I've played a lot of Spider-man games during my lifetime and this one was by far the best one ever. The storyline for this game was awesome to say the least. As a player you get to use the original Spider-man and also the Spider-man from the year 2099. Then the original Spider-man dies and it completely alters the future, leaving the Spider-man from the future with no choice but to go back in time to change the past.
Summary: Spider-Man: Edge of Time
is a disappointment of brobdingnagian enormity in relation to the superior
Spider-Man: Shattered Dimensions
, which was quite unbelievably released
by the same development team
not much prior
to this debacle. While the bulk of my distaste was directed firmly at the lame, rather serious Spider-Man 2099, by the end of the game I wanted to strangle
Pros: Limiting this conversation to pure aesthetics, then yes, the game looks reasonably nice., Voice acting is decent, if you don’t mind the fact that these two are annoying as hell, and cattier than a pair of old queens.
Cons: The two Spider-Men play exactly the same, and the two time periods appear to have few if any differences., It’s annoying as hell constantly having to switch between characters and timezones., The “witty banter” between the two Spider-Men is annoying, unfunny, and positively grating., In sum, just another pointless beat 'em up., What ever happened to my spider-sense?, Free fall mode, or anything relating to Spider-Man 2099, who may be the most annoying character ever c...
Summary: Spider-Man: Edge of Time doesn’t really reach the heights of great Spider-Man games Activision has released in the past. While it has a good story and some solid base ideas, the execution specifically with the setting and controls could’ve been so much more. Limiting Spider-Man in the same place for a whole game does not really work very well and the smooth and perfect science that web –slinging attained for Spider-Man in Spider-Man 2 is gone.
Summary: Spider-Man: Edge of Time challenges the player to take on the roles of both classic Amazing Spider-Man and Spider-Man 2099 to correct a timestream gone awry and prevent a catastrophic future brought on by the early and untimely death of Peter Parker.
Conclusion: Spider-Man: Edge of Time is a sloppy game that feels rushed - and with the short amount of time between it and its predecessor, Shattered Dimensions , that's not very surprising. Let's hope Spidey's next outing is better.
Conclusion: As a game that’s meant to be played, Spider-Man Edge of Time fails on some surprisingly basic levels. The simple combat and respawning enemies do little for the pacing and become a nuisance very quickly, the twitch-based falling of 2099 are high-speed but suffer from control issues, while the story itself is best described as a tangled web of confusion.
Conclusion: Perhaps if the story had been absolutely stellar, I could have overlooked the meager gameplay and poor design. As it stands, Spider-Man: Edge of Time feels like a quick cash-in on Shattered Dimensions, and not a fully developed game in its own right. This is not the best Spider-Man has to offer.