Summary: After all the door kicking, screaming, blindfire, grenade tossing, and turret handling, a soldier always walks away from battle alive with a strong moral compass intact. This last detail is the most disparate departure from reality that modern military shooters make. Though we like to glorify soldiers in our entertainment, it’s impossible to look past the toll that killing takes on a person’s psyche in real life.
Excerpt: There’s nothing wrong with violence in video games. It is, after all, pretend. You’re not killing someone; you’re firing if/then statements out of texture-wrapped polygons into skeletal meshes until the in-game physics kick in. There’s no reason to feel bad or reflect; it’s all a puppet show.
Pros: Interesting, well-developed characters, The engaging narrative is bold, and flies in the face of its contemporaries, Beautiful locations and fantastic set piece battles
Cons: The spotty cover system, Sand amounts to being nothing more than an explosive barrel, Controls aren’t strong enough to make multiplayer worthwhile
Excerpt: , the more you realize what developer Yager was trying to do. However, although interesting and even stimulating, the concepts broached within this hectic adventure are mostly missed opportunities. While I always appreciate a nod to morality and philosophy in any form of entertainment, I can’t overlook the somewhat generic gameplay and the fact that clichés can - and do - infringe upon higher artistic aspirations.
Excerpt: Most modern-day war shooters seem to be caught in a power struggle between innovative gameplay and stellar visuals, while narrative and emotional connect take a backseat. Many gamers seem to be content with settling for satisfying combat with a lacklustre storyline. However, I firmly believe that a game that tells a meaningful, gripping story, and casts the protagonist as something more than a piece of meat with a machinegun, offers more value.
Pros: Fantastic storyline; Brilliantly captures brutality of war; Looks gorgeous; Co-op DLC to come.
Cons: Idiotic control scheme; Multiplayer is almost non-existent; AI is rather dumb.
Summary: Spec Ops: The Line is not a feel good game; it’s an unsettling one on the contrary. It easily manages to infuse you into the character you play. And the unnerving scenes that you witness in Dubai are all the more disturbing. But you still keep going to find out the truth behind the mysterious occurrences in the city. The campaign is short but a hard-hitting one. And issues like texture pop-ins and cover and melee disasters fail to impress. Here’s our score for the game.