Excerpt: Just about every generation of consoles sees vast amounts of rereleases of old games as the publishers seek to bolster their revenues with catalogue sales. In fact, I reckon that if Nintendo were to stop making new games today, they would still make profits till kingdom come. The reason for this is clear: people new to video games, those who missed out the first time round, and those who remember the games of their youth with fondness.
Conclusion: music piece tied to a plot point in the game, Christopher Stone’s music stitches together an underlying tone throughout the game – giving it a more cinematic feel than ever. The game play consists of making timed moves – up, left, down and right and an “action” button all within a short time window. Many modern games use this mechanism as a way to move forward a game’s cinematics and it is obvious that this has been inspired by games like Space Ace.
Conclusion: If there’s one complaint to be made, it’s that Digital Leisure was a victim of the format war between HDDVD and Blu-ray. The HD DVD version, which was later cancelled when Toshiba announced dropping it completely, featured a very interesting online gameplay mode. The idea was that you could play against others all over the world through your HD DVD player.
Excerpt: En 1984, soit un an après Dragon's Lair, les équipes de Don Bluth remettent le couvert avec un nouveau dessin animé interactif. Si Space Ace marque un tournant galactique dans l'univers choisi, le principe de jeu reste fondamentalement le même, à deux ou trois choses près. Bien des années après, nous retrouvons le titre sur iPhone grâce à l'éditeur Digital Leisure, toujours bien déterminé à transposer son catalogue sur tous les supports du marché.