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7.6 out of 10

Soulcalibur IV

The world's premier weapon based fighting game franchise returns Read more

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Reviews and Problems with Soulcalibur IV

Showing 1-10 of 114

Expert Review

10 April 2011
  • Conclusion: is rated T for teens although I would say T is a stretch on this one. Partial nudity (thong bikinis and huge breasts) and sexual themes (heaving breasts), violence and mild language make it a bit titillating. Did I mention the breasts? My five-year-old godson couldn't stop saying "boobies" and "look at her butt" when he saw the game.
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Overall 8

Soulcalibur IV (Xbox 360)

6 November 2010
  • Excerpt: The sun is setting over the horizon. The wind is blowing. Leaves are falling from trees. Beautifully crafted architecture sitting above an equally beautiful landscape creates an impressively serene image worthy of a fine painting. But this beauty carries a blemish, a scar, a disruption in the serenity. Two hardened warriors, blades in hands, are locked in a battle to the death.
  • Pros: Intense and thrilling battles; beautiful visuals; excellent multiplayer fun; easy to play
  • Cons: Underwhelming single-player options; character depth is offered but hardly required for success
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Overall 9
Performance 8
Gameplay 9
Multiplayer 7
Appearance 9
Singleplayer 9

Soulcalibur IV Review

New Game Network
23 August 2010
  • Summary: An epic fighter game with a whole lot of character customization options and game modes
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Overall 7
Gameplay 9
Graphics 9
Sound 8
Multiplayer 9
Longevity 7

2010 FIFA World Cup

23 April 2010

Soul Calibur 4

Ultimate PlayStation
8 May 2009
  • Excerpt: As with all Soul Calibur games it is set at some random point in a stage of history but going on all the clothing and weapons i would call it mid 1600’s (I’am not an historian so don’t qoute me on that lol). Although there have been previous incarnations of this game the story in SC2 being fairly rubbish and the SC3 story being Exclusive to PS2 which pulled it out a rutt.
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Soul Calibur IV

8 May 2009
  • Conclusion: If the graphics are the best thing about SCIV, gameplay is a close second. Namco’s two fighting game series have consistently struck a balance between casual accessibility and the complexity that hardcore players demand; SCIV is no exception. Even simple button-mashing is fun, but much more fun can be had by taking the time to learn “Just Frame” moves (attacks that require precision timing) and “Guard Impacts” (a less severe implementation of Street Fighter III’s...
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Overall 9

Soulcalibur IV

Video Game Generation
23 January 2009
  • Summary: For the first proper entry in the series this generation, Soulcalibur IV comes in swinging and it dabbles in a lot of different areas. The game’s story mode is great for those who love the unique histories behind the characters and Arcade mode ramps up the difficulty for those who come for the action, but Tower of Souls is where the real challenge and a lot of this game’s replay value lies. Of course, that’s just the offline stuff.
  • Pros: Looks fantastic., Addicting gameplay., Versatile character creator.
  • Cons: Cheesy voices., Online needs work., Lots of content to unlock.
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Overall 9

SoulCalibur IV

The Gamers Temple
7 January 2009
  • Excerpt: By Kevin "Berserker" Hall Player(s): 1-2 Memory: 2048KB Extra Support: Local or Online Multiplayer, Ranking Boards (Leaderboards) If you were lucky enough to get yourself a Dreamcast back on 9/9/99 then there was one game that you simply had to pick up for this new system. Soul Calibur, sequel to the famed Soul Edge (or Soul Blade on PS1), premiered on the Dreamcast with a much more eye-pleasing graphical setup than its arcade counterpart and the actual fighting was so...
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Soul Calibur IV Review

2 January 2009

Soul Calibur IV Review

7 December 2008
  • Excerpt: One of game journalism's greatest clichés is recommending a sequel on the basis of 'if you liked the last one you'll like this'. But there are some cases where it really can't be avoided. SoulCalibur IV is one such case. If you like SoulCalibur you'll like SoulCalibur IV. There, we've said it. And it's true. Namco Bandai has neither drastically damaged or drastically improved the essence of what makes the weapon-heavy fighting game great.
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