Summary: The story for this game is a joke, ranging from laughably easy fights to aggravatingly difficult fights, it only includes about half of the total characters, if that. No depth, predictable and borderline kindergarden grade story.
Excerpt: Ok, for a start, this game was released in an unfinished state, whatever reasons for that are simply conjecture, but that doesn't change the facts. The game has a bare-bones story mode, but this will not satisfy anyone brought up on previous titles in the series.
Pros: Beautiful graphics, sound and overall presentation
Cons: Rushed and overworked concepts at play can spoil gameplay, as well as online cutting altogether
SoulCalibur V: Sword fighting of the highest calibre
18 April 2012
Excerpt: Soulcalibur 5 is the latest instalment from the long running fighting game series. The franchise started its life in the mid-nineties as an arcade release dubbed Soul Edge. Since then the weapon duelling saga has been rechristened Soulcalibur and made its way onto the home consoles.
Pros: Twenty eight playable characters, impressive character models and 3D arenas .
Cons: Story mode isn’t very long, outside of multiplayer matches there isn’t much replay value .
Summary: I loved Soul Calibur 4. One of the best 1-on-1 fighters ever. This game is essentially that game with all of the best game modes being eliminated. Where's the tower challenge mode? Why is the custom character stuff now purely cosmetic?
Summary: I really enjoyed Soul Calibur IV and the characters it had but this game is truly disappointing. I would've preferred if they just decided to end the Soul series with IV, but instead they decided to go with V which has a 3 hour storyline that is appauling, the replacements characters are worth...
Summary: I honestly feel that the series peaked on Soul Calibur III, and just hasn't reached that same level since. Soul Calibur V, while it does have a magnificent create-a-character system (which is something I love in any game), falls short in virtually every other area.
Summary: Following Soul Calibur 4 this game received a large amount of hype. Soul Calibur 4 was a rather weak release with complaints of slowing down the gameplay (SC2 was also slow but SC4 was slower), less than optimal movesets and mostly a lack of content compared to previous entries.
Summary: Soul calibur 5 has very VERY limited replay value for single offline players as arcade mode is just six levels with no character intros and endings (non whatsoever). no rival scenes and no major final boss fight.