Summary: Sorcery was announced before the PlayStation Move had even graced a store shelf, and it quickly became the most promising motion title out of Sony's small stable of software. Unfortunately, the spell-slinging adventure never made it in time for launch, with the Move launching in 2010 and this review appearing in the wonderful future universe of 2012.
Summary: Initially expected to be an early PlayStation Move highlight, Sony's Sorcery is finally here, and the wand-waving adventure casts players as a young sorcerer's apprentice who must step up when his master goes missing. Despite solid spell-casting controls, the solo campaign lands with a thud due to simplistic mechanics and a lack of excitement.
Pros: Flicking the Move to cast spells works pretty well., Mixing spells brings interesting results., Solid presentation and character dialogue.
Cons: Straightforward campaign lacks excitement., Repetitive combat yields boredom and tired arms., Swapping spells can prove a pain at times.
Conclusion: On paper Sorcery is a game that seems perfectly suited for the launch Playstation Move, not a game to come out for the platform two years after its release. Sorcery ends up being held back by a lack of creativity. It manages to use the Playstation Move pretty well but everything else is easily forgotten.
Summary: Sorcery is a game that should appeal to younger players, but if you’re into your teens or older you’re not going have a lot of fun with it. Sorcery had a lot of potential, so what we have here is a disappointment.
Excerpt: Follow the story of Finn, an orphan cum apprentice Sorcerer. After his master, Dash, heads off to town to do some shopping, Finn heads off to cause some mischief. His talkative feline friend, Erline, berates him for his action, but accompanies to watch the disaster unfold.
Excerpt: Sadly, my Move controller collects a lot of dust (for impartiality’s sake, I should state that my Kinect does too). I love the technology in both instances but I really do prefer to do my gaming with my butt firmly planted on the couch. Aside from dance and fitness games I really have not seen many examples of where motion control makes games better . Enter Sorcery; introduced in 2010, a game that many Move owners had been waiting for. Well the game is finally on...
Conclusion: The Short Version: It's got some great ideas, and it's probably the most (only?) ambitious dedicated Move title to date, but it's just not ambitious enough. Though it makes good use of the motion controller, and boasts some charming aesthetics, Sorcery runs out of steam just as it comes into its own, which is a crying shame.
Pros: Excellent use of the Move, Strong aesthetics, Combining spells, and the alchemy system are both great
Cons: Barely challenging, Occasional camera/targeting issues, Cripplingly short