Excerpt: Sonic the Hedgehog exploded onto the gaming scene back during the 16-bit era when he became Sega’s official mascot on the Sega Genesis. Gamers loved the sheer speed the game provided, the interesting level designs, and a simplicity that allowed gamers to focus solely on getting from one end of the level to the other without complicated mechanics or unnecessary fluff.
Conclusion: Unleashed on 360 and PS3 is probably the hardest Sonic yet (by design). It’s definitely the deepest yet—I’ve been finding all sorts of little side quests, hidden places, homages and innuendo —it’s the most repayable, the best written and acted, and by far the best looking. Sonic Team always delivered visual stimuli but they’ve outdone themselves this time, including the CGI, which once again is on par with Square’s.
Excerpt: First Impressions My reaction is I remember playing Sonic on my Sega Genesis years ago. The game was so fast and entertaining that you rarely had the chance to stop and think about your next step. And that is exactly what made Sonic such a huge hit. Sonics’ transition to the 3D arena was not as smooth as some would have hoped for however. The first couple of 3D sonic games on the Sega Dreamcast were solid, but not even close to the plumbers’ debut in the 3D world.
Excerpt: I have one question to ask Sonic Team. Is it that hard to make a good Sonic game anymore? I just don't get it. Sonic was amazing when on the Genesis (with the obvious exception of 3D Blast and to a lesser extent Sonic Spinball,) and the CD version (with either the Japanese or American soundtracks) was without a doubt my favorite first-gen Sonic title.
Excerpt: Name: Sonic Unleashed Genre: Action Platform: Nintendo Wii, PlayStation 2, Xbox 360, PlayStation 3 (Reviewed on PlayStation 3) It’s been a rough couple of years for the blue speedster. Ever since Sonic’s transition from 2-D to 3-D, the franchise has been less than spectacular. BioWare tried to inject some life into the series with Sonic Chronicles: The Dark Brotherhood , by turning the platformer into an RPG, and the final result was met with mixed feelings.
Excerpt: You know, I'm going to start this review off a bit unconventionally. Last night, on the 19th, I was sitting and playing Sonic Unleashed and taking notes every so often. Some of these notes are critiques related to the game, others were just random thoughts about Sonic and Sega, in general. Eventually, the Werehog stages began to give me a headache, with their annoying and fidgety camera movements.
Excerpt: Sonic the Hedgehog has had a rough time of it lately. For the last ten years, Sega slowly changed their speedy little mascot into a shadow of its former self. It's not about exploring large green landscapes, collecting coins and saving little animals anymore - it's about biological monsters, drive-by shootings and lifting boxes with the power of your mind.
Excerpt: Sonic Unleashed aims to address all the concerns of gamers and fans alike by taking the venerable series back to the drawing board. Thanks to the realisation by SEGA that, in recent years, Sonic the Hedgehog has only ever really worked in a 2D space, there's a heavy emphasis on dynamic 2D to 3D platforming action – the latter being inspired by the success of Sonic and the Secret Rings.