Summary: We all know that the Sonic series has been a touch hit and miss in recent years, with plenty of epic misses in particular as Sega sought to reinvigorate the franchise, but in the last couple of years we’ve finally started to see a genuine improvement in the quality of releases from Sega’s Sonic Team. It started, of course, with Sonic the Hedgehog 4 Episode I back in October of 2010.
Conclusion: Sonic 4 is an utter mess of a game, cobbled together in a manner that puts the entire franchise to shame. It feels sluggish, broken and lazy, but at least it only lasts a couple of hours! This is exactly the opposite of what we were hoping for, and not worthy of its name.
Review: Sonic The Hedgehog 4: Episode 1 (Sony PS3)
24 January 2011
Summary: Sonic The Hedgehog 4: Episode 1 was designed to be a love song to longtime fans of the series, and in most respects, it succeeds on that level. While there’s very little new or original material here, it shows that a good Sonic game that lives up to the legacy of its predecessors is not the impossibility most of us thought it would be (unless it was on the DS).
Excerpt: The title screen sets the precedent. Sonic poses behind a familiar looking emblem, waggling his finger expectantly at the screen as chirpy chip tune music plays in the background. Kids of the nineties will bask in the nostalgia radiating from the screen, fingers twitching as old cheat codes materialise in their minds. As he stands there, beckoning players to press the start button, we're told exactly what Sonic 4 is all about.
Conclusion: As a nostalgic throwback to Sonic's early days, Sonic 4 provides enough fan service, but as a true sequel it falls short thanks to some uncooperative physics and stark price tag for what is little content.
Summary: Don't call it a comeback. Though the blue blur delivers more misses than hits, he churns out more releases than anyone but Mario and crew. Will this finally be the game that erases all the heartache, or another groaner that makes us question why we keep coming back like abused hedgehog wives? Check our verdict on the original series sequel 16 years in the making.
Pros: Prettified throwback levels, Surprise modernized moments, A trip down memory lane
Cons: Awkward physics, Cheap tricks, Not much bang for your buck
Excerpt: First Impressions My reaction is It has been hard the past couple of years being a Sonic fan. The quality of Sonic games coming out from SEGA were mediocre at best and they continued to swarm us regardless. When I first heard that Sonic the Hedgehog 4 will finally be a true successor to the side scrolling platformer I knew and love, my excitement was off the charts. Thankfully, our little blue friend didn’t disappoint.
Excerpt: Sonic 4’s first episode has you controlling Sonic through four stages with a three act structure, ala Sonic 1, each has a boss battle occurring right after the third act is saved, instead of happening right at the end of the level - presumably so top scores and ring counts on leaderboards could be an accurate representation for each act as opposed to dropping off dramatically due to a boss draining them.
Excerpt: From the moment the SEGA logo sings “Sayyy-gahhh!” nostalgia will set in, and Sonic the Hedgehog 4: Episode 1 does a great job of recapturing the feeling of the original 16-bit games (though sometimes too well). With levels named and created very similarly to those of Sonic 1 through 3, there isn’t much that’s new. I’ve been a fan of the series ever since my dad surprised me with a SEGA Genesis and the original Sonic the Hedgehog when I was in elementary school.