Summary: Full disclosure: before playing Sonic Generations (3DS) for review, I had never finished a Sonic game. I bought all the collections and rented or bought used copies of all the Wii titles because I love the series in theory. Sadly, in practice, the games always wear out their welcome before I see the ending credits.
Summary: Sonic Generations moves the franchise closer to a semblance of its past glory. Classic Sonic is as simple and as slick as it’s ever been while modern Sonic finally feels like it’s beginning to work. The satisfying side scrolling platforming mixed with sections of visceral speed lust and colourful spectacle feels like a long-overdue three dimensional realisation of Sonic’s glory days, albeit with a little more refinement due.
Pros: Gorgeous, vibrant visuals, Excellent remixes of classic tunes
Cons: Controls can be finicky, Awful final boss fight
Conclusion: The Short Version: The graphics and camera-action are exceptionally impressive and despite the heavily automated feel of much of the 3D sections, they’re very enjoyable. The bosses and lack of level design imagination will have long-suffering Sonic fans grinding their teeth. This is better than many recent efforts from Sonic, but looking back, that’s not saying much. Sega, tighten up the controls and design some new stages or just stop.
Pros: Best graphics Sonic’s ever seen, 3D sections are exciting, Some signs of the old school glory returning
Cons: Lock-on for launch attacks still hates you, Same old levels and bosses, Sonic’s friends are t***s