Excerpt: Instaurée il y a quelques années sur PS2, SOCOM : U.S. Navy Seals jouait la carte de l'immersion avec l'utilisation d'un micro qui permettait de donner des ordres à ses alliés gérés par l'intelligence artificielle. De plus, le gameplay à mi-chemin entre l'action pure et la tactique offrait un certain cachet qui a séduit de nombreux joueurs. Alors que Zipper Interactive, le développeur attitré de la série, développait M.A.G.
Excerpt: Here is a question; how do you you review a game that is really, when you get down to it, not that much of a game? Well folks, welcome to The Dragon’s Den. Make yourself comfortable, it’s going to be a bumpy ride. Seen the TV show? Well, this game is like that, surprisingly enough. You are one of the five dragons, you are presented with a business pitch and you offer your money. They pick one of you and thats pretty much it. No, really.
Excerpt: SOCOM has always been a series for the more strategic minded people, the kind that enjoy meticulous planning to accompany their virtual killing, but it’s easy to see that Call of Duty has had a bearing on some of the design decisions of the latest game and, as a result, SOCOM: Special Forces sheds some of its identity to find favour with the gargantuan and hard to ignore Call of Duty crowd, though thankfully doesn’t entirely forget its roots.
Excerpt: debuted in 2002, such territory was uncharted for console gamers. The title launched on the PS2, pioneering the use of the platform's USB headset and online adapter. Subsequent sequels spearheaded the movement into the next hardware generation, and the franchise later spawned a line of spinoffs on PSP.