Reviews and Problems with SOCOM 4: U.S. Navy SEALs
Showing 1-10 of 25
half a game
***** "dubolex", Amazon
6 December 2014
Summary: Let me first say that I did not play the previous SOCOM games extensively. Because of the price of this edition, I felt like it was worth a shot. Problem is, you can no longer engage multiplayer online so it really feels like half a game. The single game campaign is alright for the price. Don't expect an epic saga but again, for this title, there is some fun to be had.
Summary: I actually enjoyed playing this game. It`s everything you expect on a 3rd person shooter nowadays but it doesn`t have much replay value. You just finish the game then go nuts on the Multiplayer which has been losing a lot of ground since. There`s a lot of negative views about the story but I find it to my liking and some NPCs are a pain in the ass but they do what they`re supposed to.
Too short of a story mode, as well as other things
19 February 2013
Summary: SOCOM 4 is just an OK game. The story mode on SOCOM 4 is very short, in my opinion. I finally started playing the game about 2 days ago after purchasing it a couple of months ago -- and no more than playing probably 3 hours each day -- and I'm already finished. The game has only 14 campaign missions, which is an utter upset, to me.
Summary: As with most games, I generally play thought single player before I encounter the multiplayer aspects, as a meants of getting used to the game so I'm not totally new to the environment. However, with this game, while I had some entertainment playing the campaign offline, multiplayer ended up being a significantly different experience. Being dropped in with random players and continuously abused in multiple ways tends to run as the norm.
Summary: I bought this product bc i loved the old PS2 games, but then i switched over to xbox and 360 and i got a PS3 mainly for this game. it is fun but not like the old ones at all. Zipper went in and changed way to much. I get more of an older Socom feel from my PSP games?
Summary: SOCOM 4, like any new game in a series that has a near-and-dear fan base, is going to rub some people the wrong way. But it's really not a bad shooter; its biggest issue is going to be whether there's a there, to quote Gertrude Stein. Can it attract new fans without alienating the old ones, and still have something interesting to contribute to the genre? My sense is that it can't and that it doesn't, but that doesn't mean it isn't worth checking out.
Summary: I dabbled in the regular version of the game for a day when I found that this was available. For a man who shoots real M4s and loves tactical training, this sounded awesome! To my dismay it didn't live up to the hype. The camera tracks the weapon and moves the players aim accordingly. I am one of those who stays in low-ready position until I see a target. Do that on this game and the player aims at the floor. Cant the weapon to reload and the player spins in circles.
Summary: Great Fun but not like the last ones so expect a new change and hard to get used to but overall fun. It was hard to get used to the changes since I have been playing Scom since the firs one. Throwing grenades is different the lobby is different there are no servers now.