Reviews and Problems with SOCOM 4: U.S. Navy SEALs
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Missing the old Socom
17 December 2014
Summary: Socom was a game way ahead of it's time starting all the way back to PS2. This game was different from any other shooter created at the time. With those first few titles, Socom established a bar so high no other shooter even came close. Socom need only to stick to the original recipe for greatness.
Summary: Let me first say that I did not play the previous SOCOM games extensively. Because of the price of this edition, I felt like it was worth a shot. Problem is, you can no longer engage multiplayer online so it really feels like half a game. The single game campaign is alright for the price.
Summary: Just a quick review. The part of the game that lets you play offline is pretty short. I was able to finish the campaign in a day and I got through the custom missions pretty quickly. You can play it over and over again, but the number of enemies and their placement on the map stays the same.
Summary: That changed a lot up with this version of SOCOM. I loved and played many hours of SOCOM 3 Confrontation. I was excited about 4, especially with the inclusion of a single player campaign. It however was a big let down. The single player was not memorable in any way.
Summary: I've never played a SOCOM game before, so I can't compare it to earlier SOCOM games. I also don't play online - my comments are just about the single player campaign, and more specifically, playing this game with the Move/Sharpshooter.
Summary: PS3 Move bundle: If you don't have the PS3 Move yet, this is a great deal. This is also the ONLY PS3 Move gun peripheral worth buying. Trust me, I tried many of them. It takes some getting used-to, but didn't analog sticks the first time you picked up a PS2 or Xbox controller?
Summary: Like with previous TPS the basic gameplay is pretty much the same it's the story and characters that really bring out the quality of the game and while I wouldn't call this the best storyline for a TPS overall it's an entertaining one.
Summary: Honestly the campaign was way, way better than the multiplayer. The multiplayer, for me at least, was a huge disappointment. It was glitchy and just plain awkward. The story was great and was very fun to play, but that doesn't seem to make up for the poor multiplayer.
Summary: Bought and seriously played for a day, maybe two. The gun is a neat idea as well as the move, but there just isn't enough games that support it... nor are they ones I'm really interested in. (FPS are a dime a dozen, but don't all support PSMove or this setup)