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SOCOM 4: U.S. Navy SEALs
7.6 out of 10

SOCOM 4: U.S. Navy SEALs

SOCOM 4: U.S. Navy SEALs An upcoming third-person tactical Read more

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Reviews and Problems with SOCOM 4: U.S. Navy SEALs

Showing 1-10 of 18
Overall 8
7.8
Performance 8
8.4
Gameplay 8
7.7
Multiplayer 7
6.9
Appearance 8
8.0
Singleplayer 8
7.6

SOCOM 4 Review

New Game Network
17 May 2011
  • Summary: A capable third person shooter that doesn't quite live up to potential, but may still surprise you
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Overall 7
7.0

PS3 Review - 'SOCOM 4: U.S. Navy SEALs'

WorthPlaying
15 May 2011
  • Summary: A militant revolutionary has unexpectedly seized control in an important South Asian country. As the Ops Com, your mission is to command an elite five-man squad charged with stopping his aggressive agenda before it’s too late.
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Overall 8
8.4

SOCOM 4: U.S. Navy Seals Review

ztgd.com
25 April 2011
  • Excerpt: Back in the glory days of the PS2, there was a little game that got a lot of hype and made owners of the system very excited. SOCOM: U.S. Navy SEALs was your typical 3rd person shooter, but it also brought...
  • Pros: + Fun co-op, + Great voice acting, + Good squad based controls
  • Cons: Unimpressive/already done story, Not much customization, AI has it's hindering moments
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Overall 8
8.0
Gameplay 7
7.0
Funfactor 9
9.0

SOCOM 4: U.S. Navy SEALs

Digital Chumps
20 April 2011
  • Conclusion: SOCOM 4: U.S. Navy SEALs still maintains its hard-nosed action reputation that it has always been known for. While it isn't a huge leap from its predecessors, it's still a fun leap in the right direction. Single player campaign is flawed, but it's still fun to run through.
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Overall 8
8.0
Gameplay 7
7.0
Funfactor 9
9.0

SOCOM 4: U.S. Navy SEALs

Digital Chumps
20 April 2011
  • Conclusion: SOCOM 4: U.S. Navy SEALs still maintains its hard-nosed action reputation that it has always been known for. While it isn't a huge leap from its predecessors, it's still a fun leap in the right direction. Single player campaign is flawed, but it's still fun to run through.
  • Read full review
Overall 8
8.0

SOCOM 4 Review

1UP
20 April 2011
  • Summary: An online shooter that's shedding its hardcore roots for accessibility.
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Overall 8
7.5

Gears of Duty: Navy Seals

TotalPlayStation.com
18 April 2011
  • Conclusion: A classic example of a good-not-great game, SOCOM 4 adopts some modern conventions, but gets stuck in a rut between realism and engaging game play. Having the trio of single plater, co-op and multi is nice, but none of it is very compelling.
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Overall 8
7.5

A sturdy campaign, challenging cooperative mode, and boisterous online multiplayer help SOCOM 4 make its predecessors proud.

GameSpot
14 April 2011
  • Summary: Though it has a long history of bringing tactical third-person shooter action to Sony systems, the SOCOM series' debut on the PlayStation 3 failed to fully capture the excitement of its predecessors. Yet while SOCOM: Confrontation disappointed, SOCOM 4 delivers.
  • Pros: Well-balanced squad command mechanic, Forty Five is a refreshingly authentic female soldier, Enjoyable cooperative mode, Soundtrack creates a sense of place and purpose, Weapon improvements are persistent across every mode
  • Cons: Stealth action has some hitches, Intermittent network issues, Occasionally wonky AI
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Overall 7
7.0

PS3 Review – SOCOM 4: U.S. Navy SEALs

PlayStation LifeStyle
13 April 2011
  • Summary: SOCOM 4 is locked, loaded and in our hands. Will it become our weapon of choice when playing on our PS3 online?
  • Pros: + Online multiplayer and co-op., +/- Move and 3D support anyone?
  • Cons: + Online multiplayer and co-op., +/- Move and 3D support anyone?
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Overall 8
8.0

SOCOM 4: U.S. Navy Seals Review

G4
12 April 2011
  • Summary: SOCOM is back and better than ever. After a disappointing last outing for Sony's favorite Seal team, the squad-based tactical action gets a revamp with all the bells and whistles.
  • Pros: Generally terrific team AI, Great multiplayer, Excellent single-player game with intense, tactical action, Intuitive controls
  • Cons: Some AI glitches, Occasional control problems, Over-reliance on scripted events
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