Excerpt: Skate 2 is the successor of the first skate. When this one saw the light about two years ago it was defined by the differences with the slumbering Tony Hawk series. Where the latter lost itself in constantly more complex and unrealistic tricks and a buttload of features, skate managed to surprise...
Conclusion: However, all this doesn’t take away from the generally simple and intuitive controls, only from the larger game. New online interaction through completing goals, uploading and editing videos, and making custom designs for skateboards are great additions to the franchise, and most importantly, Skate...
Excerpt: The camera swoops over the entire market square and you see a line of tricks that would definitely put you in the top spot of the competition. You approach the first gap and reach deep into your bag of tricks and pull out a 360 Laser Flip off the stairs into a feeble grind down the hubba rail.
Conclusion: I went through that pretty quickly. That’s because none of it matters. The small pitfalls and the tiny steps forward do little to hide that skate 2 is simply real skateboarding done justice in a video game – but that’s all it is.
Summary: Skate 2 isn't the innovative sequel that some people had been hoping for, but that doesn't mean it's not fun. With plenty of new areas to explore, some cool new challenges and a bunch of much-needed fixes, Skate 2 is a fantastic follow-up to an already stellar skateboarding game.
Excerpt: First Impressions My reaction is The sight of crowded streets and long, winding roads greets you almost everywhere you look. High-rise buildings, towers, and multi-storey complexes overshadow you, the glint of strong sunlight bouncing and reflecting off them, painting your surroundings in a warm,...
Conclusion: The city bustles, yet simultaneously feels devoid of life. And the Old Testament-esque do-it-again-until-you-do-it-right gameplay will prevent casual gamers from seeing the final third of the game. That aside, skate 2 , like its predecessor, continues to make the genre relevant again.
Pros: The game's opening cinema. There's more panache, spirit, and humor in this three-minute prison-yard montage (set to "Showdown" by ELO and "Anubis" by Anubis) than there is in the entire Tony Hawk series.
Cons: You wind up spending three hours trying to earn a measly 800 points in an "own-the-spot" challenge.
Summary: A refined and polished sequel to a brilliant skateboarding game.
Pros: The increased move-set, which gives you further flexibility on your board, The beautifully designed skateboarding paradise of New San Van, The brilliant 'Create-A-Spot' mode, which adds further replay value
Cons: The steep learning curve for "noobs" or the impatient, The clunky on-foot controls, The occasionally annoying camera angle
Excerpt: When EA came out with skate in 2007 it was a wonderful shot in the arm to a genre that had stagnated with the dominance of a single franchise. The game had many great ideas, but was kept from greatness by rampant technical issues and lackluster visual presentation.