Excerpt: Bioshock might have set the mold of adding psionic powers to the first person shooter, but both games in that series left me disappointed with the bad endings. Even so, it spawned other shooters out that take the concept of adding special abilities to your guns and runs with it. Raven's Singularity is one of them. Singularity takes place both in 1955 and 2010.
Summary: Singularity pits shooter and sci-fi fans against a devastating fracture in time. As players attempt to unravel a conspiracy, they must fight their way through ever-shifting epic sci-fi environments, occupied by Russian soldiers and time-ravaged creatures, while sudden time waves hurl them back and forth between 1950 and the present day.
Excerpt: First Impressions My reaction is With so many different first person shooters available on the market these days, it is often difficult to stand out. Game designers and developers often need to explore new gameplay mechanics to differentiate their product. And while innovation can lead to great things, there are always risks involved.
Conclusion: Singularity borrows elements from gaming's greats and infuses them with its own dark style. If you can look past a flimsy (yet entertaining) story and some minor enemy issues, this game will provide a fun cure for the common military shooter
Excerpt: Raven’s latest first-person shooter, Singularity, snuck onto store shelves recently without much fanfare, mere weeks after an E3 event that was more exciting than what we’ve become accustomed to. Both of these conditions aren’t really conducive to wild, out-of-control awareness for a brand new game, let alone a brand new intellectual property (IP) with a premise that’s a little difficult to explain.
Excerpt: Giving you a wrist-mounted flux capacitor to toy with environments and enemies alike, Activision's Singularity is a journey through shifting timelines and disturbing experiments. Is it a history-maker, or will you want to rewind time after you're done? It's 2010 when Captain Nathaniel Renko is sent to investigate an abandoned Soviet base on the island of Katorga-12.
Excerpt: This generation, Raven Software's releases have failed to rise above average. Their last two games, Wolfenstein and X-Men Origins: Wolverine, were both seen as good games, but neither proved to be all that memorable. That might be related to the fact that neither were original properties, or due to their releases being nestled up against other big releases.