Konami's Survival Horror Franchise Provides More Bad Scares
22 September 2009
Conclusion: Concept: Konami's soul- crushing survival horror title returns with some fresh ideas, but they fail in important ways
Graphics: The game is way too dark, and we're not talking theme. You'll want to turn the brightness adjuster all the way up, but that also washes out the screen
Sound: Homecoming's blend of horror sounds is spooky, but the noise is so continuous that eventually you become desensitized to the racket
Playability: The new combat system is a nice idea, but...
Summary: With Homecoming, Konami tried to shake things up by hiring Western developer Double Helix to take the series in a different direction. While there are a few welcome changes, too many outdated Silent Hill conventions have remained onboard. I like the timing-based dodge and counter combat system, but the extremely dark environments (even with brightness settings maxed) and wild camera prevent you from seeing visual tells for enemy strikes.
Conclusion: Silent Hill Homecoming risque de décevoir encore une fois les amateurs de la première heure. De plus en plus, les développeurs reprennent des points de Resident Evil et l'incorporent à leur titre, lui faisant perdre de ce fait son caractère original. Déçu aussi, puisque le déroulement de l'aventure ne connait pas vraiment de moment épique. Les niveaux, les changements de monde, se succèdent sans vraiment de saveur, nous obligeant à explorer continuellement les lieux.
Pros: Prise en main de la caméra, Commandes accessibles, Respect de l'ambiance originelle, Bestiaire des ennemis
Cons: Graphismes, Facilité des énigmes, Manque de challenge parfois, Trop souvent plan-plan
Excerpt: Silent Hill: Homecoming is a strange game. Not because of the gross-out enemy designs or the peculiar environments and characters you’ll meet, or the oppressive fog that invites you to explore and simultaneously warns you to not take a single step further. It’s not strange because of the relentlessly creepy mood set by the intense and haunting music and sound effects or even the plodding, convoluted story.
Conclusion: I have played all of the Silent Hill games and I have to say that Homecoming is not a step forward for the franchise on next generation consoles. This game takes everything that was good about Silent Hill and erased it. The game is a real big letdown; fans will play this and start counting the days until the next Silent Hill game. Stay out of the fog for now, Homecoming is not the Silent Hill experience we’ve been waiting for.
Summary: You’d think someone would nuke Silent Hill off the face of the planet by now. If ever there was a domestic target desperately in need of the glass parking lot solution, Silent Hill would be it. For years it’s been filled with twisted creatures vomited up from the blackest depths of the guilt-ridden victims who are drawn there. This isn’t a town where happy people end up.