Excerpt: Sega’s mishandling of the Yakuza franchise in the U.S. is stuff of near-mythical proportions. When the first game debuted on the PS2, Sega hired top tier actors to provide the voices of the characters and marketed the game as a rival to Grand Theft Auto . They made illusions to featuring a wide open world, full of missions and events, and painted a world where you would be navigating the Japanese underworld, trying to climb to the top of the ranks.
Konami's Survival Horror Franchise Provides More Bad Scares
22 September 2009
Conclusion: Concept: Konami's soul- crushing survival horror title returns with some fresh ideas, but they fail in important ways
Graphics: The game is way too dark, and we're not talking theme. You'll want to turn the brightness adjuster all the way up, but that also washes out the screen
Sound: Homecoming's blend of horror sounds is spooky, but the noise is so continuous that eventually you become desensitized to the racket
Playability: The new combat system is a nice idea, but...
Conclusion: Silent Hill: Homecoming is not a horrible game, and it certainly has moments that capture that Silent Hill magic. But while the artists have done a respectable job, the game designers have mostly missed the point, reducing what should have been a mentally stimulating adventure into a shallow, linear monster masher with a few sliding block puzzles.
Excerpt: "The fear of blood tends to create fear for the flesh." That was the rather creepy intro message that greeted players of the original Silent Hill, way back in 1999. While the meaning of this statement is debatable, I always took it to mean that the sight of blood will make a person fear for their own safety. Silent Hill was just a game, but that didn't stop its freaky imagery from making me feel vulnerable and threatened. This idea is as true today as it has ever been.
Conclusion: Silent Hill Homecoming risque de décevoir encore une fois les amateurs de la première heure. De plus en plus, les développeurs reprennent des points de Resident Evil et l'incorporent à leur titre, lui faisant perdre de ce fait son caractère original. Déçu aussi, puisque le déroulement de l'aventure ne connait pas vraiment de moment épique. Les niveaux, les changements de monde, se succèdent sans vraiment de saveur, nous obligeant à explorer continuellement les lieux.
Pros: Prise en main de la caméra, Commandes accessibles, Respect de l'ambiance originelle, Bestiaire des ennemis
Cons: Graphismes, Facilité des énigmes, Manque de challenge parfois, Trop souvent plan-plan
Summary: With Homecoming, Konami tried to shake things up by hiring Western developer Double Helix to take the series in a different direction. While there are a few welcome changes, too many outdated Silent Hill conventions have remained onboard. I like the timing-based dodge and counter combat system, but the extremely dark environments (even with brightness settings maxed) and wild camera prevent you from seeing visual tells for enemy strikes.
Excerpt: Silent Hill: Homecoming continues the horrific series and doesn’t disappoint. You are Alex Shepherd, coming back from the army to visit your hometown, but things don’t seem right. A trucker brings you back, and while the night passes you begin to dream - a dream that is more of a nightmare. You're strapped to a gurney being pushed to a room, and at the same time seeing what is happening to others. The doctor stops and leaves you in a room that you must escape.