Summary: Silent Hill 2 is my favorite videogame of all time, and it is possibly due to this that I have had a somewhat tempestuous relationship with the series ever since. My desperation to see Konami's classic horror series reach the narrative and atmospheric heights of its first sequel has led to great frustration with the games that have appeared since. I cannot deny that I bear a great resentment toward more recent Silent Hill games.
Excerpt: In its first few hours, Silent Hill: Downpour runs through a checklist of Silent Hill tropes with an almost cynical flair – the combat is clunky and awkward, the puzzles are obtuse and sometimes absurd, and zombie-like monsters shamble out of the fog and/or darkness with irregular frequency. It seems to be just another disappointing Silent Hill also-ran, going through the motions without any real purpose other than to give fans what they expect.
Pros: Silent Hill is surprisingly fun to explore, Story is smarter, more involving than expected, Manages a few excellent scares
Cons: Combat is annoyingly clunky, So are a lot of the puzzles, Just five monster types, none of them too scary
Conclusion: En dehors des phases d'action, il est important de noter que le titre dispose d'énigmes, parfois très tordues, fournies par le développeur. Lors des premières heures de jeu, assez déroutantes pour les fans, il sera surtout une question de mise en scène. Les casses-têtes n'apparaîtront qu'après quelques heures de jeu, lorsque vous commencerez à vous enfoncer dans les bâtiments de Silent Hill.
Pros: Ambiance de bonne qualité, Réalisation sonore soignée, Nouvelles facettes de Silent Hill, Liberté d'action, Quêtes secondaire de bonne facture
Cons: Réalisation technique datée, Ralentissements, saccades, bugs visuels, Réalité alternée bâclée et très peu immersive, Première partie du scénario peu intéressante, Manque de folie dans le bestiaire
Excerpt: The Silent Hill series has been around for thirteen years now and has struggled to stay relevant since Silent Hill 3’s release in 2003. Silent Hill 4: The Room was a low point for the series and since then Konami has handed over development duties to overseas companies such as Climax Studios and Double Helix Games. Silent Hill: Downpour, was developed by Vatra Games from the Czech Republic and is only the company’s second project since it was founded in 2009.
Excerpt: Vatra Games are the third western development team to be tasked with creating a Silent Hill game. Since Team Silent were disbanded in 2005, development has fallen to the likes of Double Helix Games (Silent Hill: Homecoming) and Climax (Silent Hill: Origins and Silent Hill: Shattered Memories).
Excerpt: is quite possibly the freakiest franchise out there, as each installment has been genuinely creepy and atmospherically impressive. Vatra takes the series in a slightly new direction while maintaining some of that ambient effectiveness, but doesn’t polish the gameplay and leaves us with an uneven technical presentation.