Summary: When Resident Evi l kick started the survival horror genre back in the days of the original PlayStation , gamers were treated to genuinely cinematic shocks and scares for the first time, however an oversaturation of the market, coupled with countless disappointments quickly led to the buzz surrounding the genre dying off.
Summary: An engaging story and creepy locales simply aren't enough to overcome terribly clunky combat and technical flaws in the latest entry in Konami's venerable survival horror series. Silent Hill: Downpour's developers may have taken the series in a new direction, but that doesn't mean they should have.
Pros: Some genuinely spooky locales., Story is pieced together gradually through exploration making it interesting., The score by Dexter composer Daniel Licht is sufficiently creepy.
Cons: Combat is abysmal, especially when fighting more than one enemy., Technical issues abound: framerate drops and freezing throughout the game., Frustrating design choices result in poor player experience.
Excerpt: First of all, there aren't as many opponents that will scare you away or give you a challenge. You will find ghosts, witches, and weird things around as you shuttle from a building to another while trying to figure out the strange town. However, what works in the favour of the game is the way enemies gear up under differing weather conditions. If you are fighting it out in the rains, your rivals will be stronger and better equipped, bringing some fun to the fight.
Pros: Interesting side quests; Great mix of action and horror elements.
Cons: Poor graphics; Suffers from poor frame rate; Disappointing combat; Uninspired enemies; Incoherent sequences and missions.
Conclusion: While Silent Hill Downpour is far from the worst horror game released this generation (that dubious honour belongs to titles like 2011’s Amy ), its lack of scares and substance make it little more than a mundane horror game… which is an unforgivable pedigree for any game that carries the Silent Hill brand, once again proving that the most horrifying nightmares cannot be recreated so easily.
Conclusion: The Short Version: Downpour's not a bad game. But the lack of scares, or even mildly disturbing scenes, show a studio lacking an understanding of what is required from the Silent Hill name. Is it their fault, seeing as Hollywood and other games have failed to create anything truly great in the horror genre for so many years now? If the game at least looked good and wasn't a technical lurch I'd forgive it more, but it isn't, so I can’t advise more than a rental.
Excerpt: The king of survival horror video games has always been a job share between the Resident Evil franchise and Silent Hill. As the former has undergone a genre shift into more of an action focused affair, the latter has been left as the one true choice for gamers that like to be genuinely scared. However many gamers have been left wanting some genuine scares as the franchise has arguably lost its touch.