Excerpt: I've been doing this reviewing lark for a while – perhaps for too long -- and in the decade or so I've been writing about video games, there’s not much ground I've not covered. So here’s something a little bit new for me. I've exhausted a subject.
Excerpt: Silent Hill: Downpour is once again a grotesquely beautiful journey to the world of Silent Hill. Dilapidated buildings are boarded over, trash is strewn here and there. Everything is dirty, grimy, abandoned, and yet there are still a few townspeople that seem oblivious.
Excerpt: Silent Hill: Downpour, the eighth title in the series, comes out at an interesting time - after the critical disappointment of Homecoming and the commercial upset of Shattered Memories, Konami's decision to hand the series to another unproven developer is more than enough get the alarm bells...
Excerpt: The Silent Hill series has been around for thirteen years now and has struggled to stay relevant since Silent Hill 3’s release in 2003. Silent Hill 4: The Room was a low point for the series and since then Konami has handed over development duties to overseas companies such as Climax Studios and...
Conclusion: Frame rate issues in Silent Hill can be maddening. While running around, the game can lag for a few seconds, severely affecting your gameplay. They are random, very noticeable and cannot be avoided. But of course the real question is: is Silent Hill scary?
Excerpt: Vatra Games are the third western development team to be tasked with creating a Silent Hill game. Since Team Silent were disbanded in 2005, development has fallen to the likes of Double Helix Games (Silent Hill: Homecoming) and Climax (Silent Hill: Origins and Silent Hill: Shattered Memories).
Conclusion: Downpour could have been good, but any shot at greatness gets bogged down by a laundry list of problems. A shame, because there are times when the games gets tense and unnerving, a big plus for this genre.