Excerpt: I've been doing this reviewing lark for a while – perhaps for too long -- and in the decade or so I've been writing about video games, there’s not much ground I've not covered. So here’s something a little bit new for me. I've exhausted a subject. I'm just plain tired of talking about Silent Hill See, I've championed this series as much as anyone can.
Summary: Silent Hill 2 is my favorite videogame of all time, and it is possibly due to this that I have had a somewhat tempestuous relationship with the series ever since. My desperation to see Konami's classic horror series reach the narrative and atmospheric heights of its first sequel has led to great frustration with the games that have appeared since. I cannot deny that I bear a great resentment toward more recent Silent Hill games.
Excerpt: Silent Hill: Downpour is once again a grotesquely beautiful journey to the world of Silent Hill. Dilapidated buildings are boarded over, trash is strewn here and there. Everything is dirty, grimy, abandoned, and yet there are still a few townspeople that seem oblivious. It's all part of the atmosphere. It's all executed very well, and the dirt, grime, and ruined environment is wonderfully convincing.
Excerpt: Silent Hill: Downpour, the eighth title in the series, comes out at an interesting time - after the critical disappointment of Homecoming and the commercial upset of Shattered Memories, Konami's decision to hand the series to another unproven developer is more than enough get the alarm bells ringing.
Excerpt: The Silent Hill series has been around for thirteen years now and has struggled to stay relevant since Silent Hill 3’s release in 2003. Silent Hill 4: The Room was a low point for the series and since then Konami has handed over development duties to overseas companies such as Climax Studios and Double Helix Games. Silent Hill: Downpour, was developed by Vatra Games from the Czech Republic and is only the company’s second project since it was founded in 2009.
Conclusion: Frame rate issues in Silent Hill can be maddening. While running around, the game can lag for a few seconds, severely affecting your gameplay. They are random, very noticeable and cannot be avoided. But of course the real question is: is Silent Hill scary? There were moments that the game startled me but nothing made me scared out of my mind. Some areas are really dark and if you turn off the flashlight, it’s literally pitch-black.
Excerpt: Vatra Games are the third western development team to be tasked with creating a Silent Hill game. Since Team Silent were disbanded in 2005, development has fallen to the likes of Double Helix Games (Silent Hill: Homecoming) and Climax (Silent Hill: Origins and Silent Hill: Shattered Memories).