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Shrek Forever After
7.4 out of 10

Shrek Forever After

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Reviews and Problems with Shrek Forever After

Showing 1-10 of 11
Overall 7
7.1
Value for money 8
8.0
Gameplay 7
7.0
Graphics 8
7.8
Sound 8
8.0
Funfactor 7
7.2

Shrek Forever After Review

ME Gamers
26 July 2010
  • Excerpt: First Impressions My reaction is What if you had an option to get your old life back for a day in exchange for the day you were born?? Would you take it?? This is what this movie-to-game title is all about.
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Overall 2
2.0

Shrek Forever After (PS3)

EL33TONLINE
15 July 2010
  • Excerpt: Let’s get one thing clear from the get go: Shrek Forever After – The Game, just like the movie franchise, will start out as a game that you think to yourself you might like. Then, within a few hours (or in the case of the movies, a few movies), you’ll realize that there is actually nothing new here,...
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Overall 4
4.0

Fighting Fantasy: Deathtrap Dungeon

Square-Go
26 June 2010
  • Excerpt: Fighting Fantasy, if anyone cares to remember, were a series of books where you would roll dice and flick through the pages depending on the outcome of fights and what you chose to do in the story: “there is a door, Do you open it?
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Overall 7
7.2

Shrek Forever After

Playstation Illustrated
23 June 2010
  • Excerpt: Shrek Forever After looks like it was developed exclusively for the Wii or the PlayStation 2. Of course, this is a review for a PlayStation 3 game, so that's simply a roundabout way of saying it's not a looker. It's not ugly per se; the best word for the visuals is "unimpressive.
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Overall 3
3.3

Shrek Forever After Review

AusGamers
7 July 2010
  • Conclusion: Sin Number Five: It's jarring. The plot of the film has been crudely jammed in between the bouts of minion-slaying action, and the sparing use of CGI from the movie only serves to make the clunky game engine look worse. Sin Number Six: It's repetitive.
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'Shrek Forever After' (PS3)

Digital Spy
27 June 2010
  • Excerpt: Despite being better known for his cinematic outings, Shrek is beginning to crop up in almost as many video games as some of the major studios' mascots. The CG ogre has returned to the big screen once again, dragging another licenced game in his wake.
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Shrek Forever After

Gamecentraal
15 August 2010
  • Conclusion: Shrek Forever After is al met al een leuke en vermakelijke puzzel en vecht game. De game is vrij kort en rond de 6 a 8 uur uit te spelen, en als je de game met meerdere mensen speelt waarschijnlijk de helft van deze tijd.
  • Pros: Het wisselen tussen de personages, Volledig in het Nederlands, Co-op verhaallijn, Repelsteeltje is een leuke slechterik
  • Cons: Te kort, Vechten is erg simpel, Grafisch niet echt bijzonder
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Overall 6
6.2
Gameplay 7
6.7

Shrek Forever After

GameQuarter3
19 July 2010
  • Summary: In Shrek Forever After begint Shrek zich serieus te vervelen als huisman. Hij is dan ook dolblij als Repelsteeltje hem een voorstel doet om voor één dag terug een echte Ogre te mogen zijn. Hiervoor moet hij wel eerst een contract ondertekenen.
  • Pros: Co-op met vier spelers, Sterke soundtrack
  • Cons: Te kort, Te gemakkelijk, Zwakke graphics
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Overall 6
6.0

Shrek Forever After

FZ
23 June 2010
  • Summary: De allra flesta filmlicensspel har tråkigt nog den gemensamma nämnaren "skräp". Därför är det med viss skepticism jag lite smått nonchalant kör igång Shrek Forever After , det fjärde och (förmodligen) avslutande sidospelet till filmerna om det gröna träskmonstret. Bära eller brista.
  • Pros: Grafiken, Helheten, Smash Mouth
  • Cons: Stram karaktärsutveckling, Monotona slagsmål
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Overall 7
7.3

Shrek Forever After: The Game

Stopgame
21 June 2010
  • Conclusion: Выпускать к «лебединой песне» истории о Шрэке небрежно собранную аркаду и выдавать ее за имеющий право на жизнь проект — действительно лишние телодвижения со стороны правообладателей. Это, правда, если рассматривать игру только с позиции культурологической ценности.
  • Pros: узнаваемые движения и спецприемы героев из мультфильма; саундтрек составлен из музыкальных композиций всех частей.
  • Cons: старая графика; однообразие во всем — в дизайне уровней, в загадках и действиях, которые придется выполнять.
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