Reviews and Problems with Need For Speed Shift 2 Unleashed
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Need for Speed: Shift 2 Unleashed
2 September 2013
Summary: I love racing games enough that I'll enjoy just about any title you stick in front of my face. That said, those games that put forth a good representation of realistic professional racing are usually my preference. Arcade-y racers are always fun, but my heart guides me to ones where I have to think about the weight of a car as I brake, or where a track's racing lines mean more than the car's racing stripes.
Conclusion: All of the above add to a fully-featured and fairly slick iteration on Slightly Mad’s initial attempt at the sim-arcade racing genre, but you get the feeling it’s still lacking a suitable hook to call its own. Forza handles better out of the box (and even after tweaking in truth), GT5 caters for its anorak-wearing Audi brigade with aplomb, and the likes of Hot Pursuit blaze an arcade trail that Shift 2 doesn’t even attempt to gun for.
Excerpt: My advice? Don't bother with any of the exterior cameras when playing Shift 2: Unleashed. Just don't. Play it as you'd drive a real car; perched behind the windscreen, head dancing to the contours of the track. Be the driver, not the car. Because in terms of making you believe that you're sat there in the driver's seat, fingers curled around the steering wheel as the car screams around a track at 150mph, Shift 2 has no equal.
Excerpt: When I sat down to write the review for Shift 2: Unleashed , I couldn’t think of what I wanted to write. Nothing I put down really was able to convey what I wanted to say. So, I figured there was only one recourse: AUDIO REVIEW TIME!!!!!! Just like other ones I’ve done, the transcription will be below the file.
Summary: Shift 2 Unleashed builds on the true driver experience by introducing the driver's battle, an even more authentic and primal feeling of power and speed which elevates the fundamental competitive race into a struggle for supremacy against other drivers and even the track itself.
Excerpt: The team at Slightly Mad Studios has done a pretty good job of addressing some of the first game’s problems - but not a perfect one. The massive pre-race load times have been reduced to about 20-30 seconds on the 360 version, and thankfully, unlike the PS3 version, there is no mandatory data install. However, cars still take at least a second to lead, which makes cycling through them to buy new vehicles a time-consuming chore.
Excerpt: First Impressions My reaction is Latest Videos Shift 2: Unleashed – Trailer, release date announced The lack of “Need for Speed” in the name of this game shows how far this it deviates from the original series. Starting off as a street racer with and arcade feel, now the game tries to make a name as a racing sim; facing stiff competition from heavyweights like Gran Turismo and Forza.