Summary: You buy this game to do one thing: skateboard. And the game decides to do some weird plot where you have to save the world from being gray. Gray? Music is cheap and horrible to listen to. I shut it off. You cant listen to your own music. Story is cheap and corny as well as ALL the characters you meet in the game. Its story is definitely trying to appeal to the younger kids as they crack unfunny jokes the whole game. You cant talk, just listen.
A *** Target shirt come to life in video game form.
Rmatey, Game Informer
27 October 2010
Summary: Game design that is ripped from the Playstation 1 and N64 era. A schizophrenic control scheme that never defines how the game should be played. Mix in the most ironic and brain numbing story, BLAM you have a game that can easily be passed by with a Ollie or skateboard super powers. Developer: Ubisoft Montreal Publisher: Ubisoft System: Xbox 360 Time spent: 1 campaign play through (gruelling 6-8 hours) I have always been a huge extremes sports game fan.
Excerpt: Shaun White has already featured in his own videogame, 2008's "Shaun White's Snowboarding", but not content with just one foray into extreme sports gaming, he also features in "Shaun White's Skateboarding". However, this game sees Shaun kidnapped right at the start, by 'The Ministry', an organisation out to turn its city's population into a citizenship of grey, ambitionless, average Joes.
Summary: Shaun White Skateboarding isn't a terrible game, but it offers nothing to a
genre with two well-established series covering all bases – the Tony Hawk
series for arcade skating and the awesome Skate series for a very realistic,
authentic approach. Shaun White Skateboarding doesn't really offer any reason why it needed to be
made; it doesn't do arcade skating as well as the earlier Tony Hawk games did,
and it certainly doesn't have enough realistic gameplay to compete...