Excerpt: First Impressions My reaction is Shatter has been quite under the raider. It came out back in July 2009 and received some attention from video game critics. However it got quickly overshadowed by much bigger retail releases such as Infamous at the time. I heard praise about the game but never actually knew what the game was or even its genre.
Excerpt: I love what the Xbox Live and PlayStation Network services have become. During the normally slow summer gaming months, both services have stepped up the release of great downloadable games, effectively bridging the "game gap" between May and late August. It's almost bizarre to think back just a few years, when nothing of note was released between The Darkness and Bioshock.
Summary: In my time reviewing games, I have never had such a positive reaction to a game. Simply put, Shatter would be a good game at $30 dollars. For $10, you get a game that might just be a classic, a reinvention of my favorite game genre, and a game that is a blast to play. For less than many, many lesser games, you can pick up Shatter , its amazing soundtrack, and a pizza. There might not be a better deal in video gaming. If you own a PS3, you need to buy Shatter .
Excerpt: It takes a certain kind of guts to take a classic game, especially one from the 80s, and try to make it modern. You can't go too far outside the original parameters, but you can't just add silly graphics, either.
Conclusion: Shatter wears its retro inspiration proudly in its visuals and the simple bleeps and bloops that serve as the occasional sound effects, but you don't need to be a fan of the games that inspired it or old enough to remember when they were introduced to enjoy Shatter. It's that rare game that builds on existing concepts in such a way as to create something entirely new while holding onto what made those concepts so compelling in the first place.
Pros: Inventive gameplay builds on existing conventions to create something fresh, Outstanding soundtrack, Memorable boss battles, Good implementation of leaderboards.
Cons: Too easy to lose sight of the ball at times.
Summary: The simple concept of brick breaking as the basis for a video game is almost as old as video games themselves. Breakout first came to home consoles more than 30 years ago, captivating countless players with nothing but a paddle, a bouncing ball, and a ton of bricks. The concept has been reinvigorated from time to time by such games as Arkanoid, but it's been under-represented on the PlayStation 3. Until now. Shatter is a truly surprising new entry in the category.
Pros: Inventive gameplay builds on existing conventions to create something fresh, Outstanding soundtrack, Memorable boss battles, Good implementation of leaderboards
Summary: Shatter is another brick-breaking game, but the good news is that developer Sidhe is following the same successful path that many other classic game remakes have recently taken: examine the formula, update it so that it makes sense by today's standards, and dress it up in beautiful HD explosions.
Pros: An inspired re-imagining of Breakout, Excellent electronic funk-rock soundtrack, Very reasonable value
Cons: A bit heavy with the circular levels, Can sometimes lose track of the ball when things get explode-y, When there's only a few blocks left, action slows down at the end