Summary: Shank 2 continues the tale of a man named Shank by providing more killing, more death, and more over-the-top gore that was a staple of the original title. At its core, however, is a side-scrolling brawler reminiscent of old arcade classics in which addictive gameplay is seasoned liberally with brutal difficulty to keep kids feeding quarters into the machines. This is no longer the age of arcades, yet punishing challenge remains a main ingredient in this type of game.
Summary: Shank is unquestionably a stylish game, but aside from its strikingly crisp characters and excessively violent story there’s not much else to it. If you liked the first level, you’re sure to love the last one; aside from getting a few superficially different weapons, it’s the same repetitive grind from beginning to end. It’s a drag, because there’s a lot to like in the game.
Conclusion: With the additions and improvements, you can actually enjoy slicing up a few of the enemies for a while and attempt to enjoy the story line. The user controls are a lot smoother and allow you to pick up a weapon or melee with separate buttons. Shank’s movements seem more fluid and you can quickly find yourself getting trophies or achievements for combos.
Excerpt: Shank 2 can be described as “A sequel… with characters that… are in the game.” It can also be said that, “ Shank 2 will… remind your… mom why she despises… video games.” More memorably, critics have hailed Shank 2 as “… developed…” and scorned it for “… blood…” It must be frustrating to read dialogue so out of context, to know that whole chunks of content have been intentionally omitted, and to find “blood” the most descriptive element of an aged, repetitious entity.
Pros: Gut-spilling, swift combat, Beautifully brutal comic art
Conclusion: The single player campaign consists of eight levels lasting about twenty minutes each, so you should be able to complete the game in less than four hours. It’s almost enough to justify a purchase by itself, but Klei thankfully included a cooperative mode to round off the package. Replacing the coop campaign of the first game, the survival mode is playable both online and off.
Pros: Combat is the fluidest it's been, bosses aren’t one-trick ponies this time, survival mode is great fun.
Cons: Plot? What plot? Mexican theme is largely lost. Weapon swapping is cumbersome.
Conclusion: Concept: Revisit the titular character’s rage-fueled quest for revenge with some welcome tweaks to the gameplay
Graphics: As with the first game, Shank’s colorful art and fluid animation are the high point
Sound: The music remains forgettable, and the voice acting sounds too unenthusiastic to belong to the game’s violent characters
Playability: Remapped controls make the moment-to-moment action in Shank 2 less annoying than its predecessor
Entertainment: Despite some...
Conclusion: As if saying, "Once more, with feeling" the team at Klei improved or addressed every one of Shank's deficiencies and belted out a classic in the 2D brawler space. Shank 2 isn't so much a sequel as it is a replacement for its slower, sloppier predecessor, and that seems to suit its style just fine.