Conclusion: With the additions and improvements, you can actually enjoy slicing up a few of the enemies for a while and attempt to enjoy the story line. The user controls are a lot smoother and allow you to pick up a weapon or melee with separate buttons.
Excerpt: Shank 2 can be described as “A sequel… with characters that… are in the game.” It can also be said that, “ Shank 2 will… remind your… mom why she despises… video games.” More memorably, critics have hailed Shank 2 as “… developed…” and scorned it for “… blood…” It must be frustrating to read...
Pros: Gut-spilling, swift combat, Beautifully brutal comic art
Excerpt: Klei Entertainment takes another crack at the side-scrolling brawler with the sequel to 2010’s Shank. Rather than going back to the drawing board and reinventing the experience, Shank 2 addresses nearly all of the original game’s flaws.
Summary: For the cost of $10 on the PlayStation Network ($5 less than the original at its 2010 launch), you probably have to decide how much the multiplayer is worth to you. The campaign ends almost as quickly as it starts and Klei doesn’t provide much incentive to repeat the single-player story beyond...
Excerpt: Never having played the original Shank game before, I didn't know what to expect when I downloaded this game via the PSN and from the screenshots, the game looked rather interesting. It was like a comic book come to life... but with excessive violence!
Conclusion: The single player campaign consists of eight levels lasting about twenty minutes each, so you should be able to complete the game in less than four hours. It’s almost enough to justify a purchase by itself, but Klei thankfully included a cooperative mode to round off the package.
Conclusion: Shank isn't a bad game. It's good, but not great. It's also hard to recommend, both because some players just won't appreciate the difficulty whereas others won't appreciate the price to gameplay ratio. With no online play, replay value is a reverse skyrocket, burrowing deep into the Earth's crust.