Reviews and Problems with Sengoku Basara: Samurai Heroes
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Sengoku Basara: Samurai Heroes (PS3)
3 December 2010
Excerpt: The most obvious advantage to written reviews is the fact that I don’t have to pronounce Sengoku Basara: Samurai Heroes. I keep referring to it as ‘that Samurai game.’ It’s a whole lot easier to read it than to say it, and when you look at the game’s cover you will hardly make out the word Samurai at all.
Summary: Capcom's Sengoku Basara series doesn't have quite the same level of name recognition for Western audiences as Koei's Dynasty Warriors and Samurai Warriors games, but if you've spent any time with Koei's games, Sengoku Basara: Samurai Heroes will immediately bring them to mind. Samurai Heroes is all about making you an incredibly powerful warrior and giving you hundreds of enemy soldiers to mow down.
Pros: Attacks look stylish and powerful
Cons: Mindless, repetitive hack-and-slash action, Idiotic enemy AI, Absence of checkpoints makes death an infuriating setback, Cookie-cutter enemy appearance and behavior
Summary: Sengoku Basara: Samurai heroes from Capcom is perhaps not as well recognised as the Dynasty Warriors series from KEIO, however you could be forgiven for confusing the two, as they look and play very similar to each other, that is being a fairly monotonous and very formulaic hack-and-slash-em-up that you’ll quickly get bored with.
Pros: It looks pretty, There is a partially interesting RPG element to it, Er ...
Cons: It's repetitive and monotonous, It's repetitive and monotonous, It's repetitive and monotonous
Conclusion: Bu oyun Playstation 3'ün ilk dönemlerinde ortaya çıksaydı, belki bazı konularda anlayış gösterebilirdik, ama artık geliştiricilerin konsolların sınırlarını zorladığı, kaliteli oyunların bile yeterince satış rakamına ulaşamadıkları bir dönemde Samurai Heroes gibi bir oyun çıkarmak resmen hakaret diyebilirim. Capcom'un sadece Japonya pazarını düşünüp piyasaya sürdüğünü düşündüğüm bu oyunu Batı'ya getirmesindeki amacı anlamak mümkün değil.