Excerpt: Ninja jumberjacks. Howling plant-life. Spider-beasts that spray radioactive neon diarrhea. Psychedelic onions that teach you kung-fu when eaten. Scarygirl has it all and much more. Each deliciously bizarre encounter adds to the charm found throughout this dark, fantastic storybook realm.
Pros: Freaky art style, Dodging glowing arachnid scat, Tentacle-punch!
Excerpt: Scarygirl may be new to PC and consoles, but the platformer has a unique history all its own. The character started as the star of a graphic novel, created by Nathan Jurevicius. That graphic novel was then turned into a downloadable game exclusively for the PlayStation Portable. That game was then expanded and ported over to Xbox Live and the PlayStation Network for its current incarnation. How does the latest incarnation fare?
Excerpt: I have never read any of Nathan Jurevicius’ acclaimed graphic-novel Scarygirl, nor have I purchased any of the “designer” toys, but after playing the recent 2.5D platformer I am sorely tempted to invest; not because the game is perfect, far from it, but simply because Scarygirl is just so eye-achingly gorgeous.
Excerpt: I won't have it said that Scarygirl is an ugly game. Trash its wonky physics, clumsy controls and dull-as-dirt platforming all you like, but if you deny that it's wonderfully whimsical slice of loveliness we're going to have to fight. The game exists in a surreal universe, based on the graphic novels and vinyl toys of Aussie designer Nathan Jurevicius. It's a fairytale by way of The Mighty Boosh, or mythic folklore as told by Tim Burton.
Excerpt: A few years ago, I could have begun this review with a tirade about how platformers are a dying genre, but that is no longer even close to true. Indeed, thanks to the increasing prevalence of digital distribution, 2D platformers are perhaps more popular now than they have been since the days of the Super Nintendo. In such a saturated genre, a game has to do something to stand out, and unfortunately, Scarygirl does not.
Conclusion: What can be said that hasn’t been said already? Scarygirl really isn’t worth the $10. I expect that if you’re a loyal follower of the Scarygirl franchise and of Jurevicius, then you’ll probably get something out of it. Me? The entire time I spent playing through the game I wished I was playing something else. There is just no meat on this bone.
Excerpt: Fair warning, everyone: Before I played through Scarygirl, the PSN's newest 2.5D platformer, I had not previously heard of the character. From what I understand, Scarygirl has been making the media rounds for a while now and I just somehow missed the boat on her. I guess I'm getting older. Anyway, Scarygirl has been around for a while now, so this game more or less comes with a built-in audience.
Excerpt: The character of Scarygirl is the creation of Australian illustrator Nathan Jurevicius, and fans have seen the bizarre although charming character in stories that involve her octopus guardian, Blister, and a variety of otherworldly creatures that are quite imaginative. The video game adaptation is here and it’s very Tim Burton-esque; it has plenty of artistic appeal and features an entertaining platforming mechanic that falls short due to a few design and control issues.