Excerpt: I was expecting a shocking experience from Saw. Shocking in two ways. First of all, as part of the Saw franchise, I was expecting the familiar experience of gore and torture-porn that shocks the senses and can be difficult to watch. Secondly, as a game, I was expecting it to be shockingly poor. I’m sure everyone is aware of the pedigree of movie-to-game crossover franchises and the usual standard they adhere to. I was expecting a similar level of production from Saw.
Excerpt: First Impressions My reaction is The curse of the film/videogame tie-in continues. Seldom do films make good games (let’s not even go into games making good films) but in the case of Saw, its really unfortunate that it falls short. The reason being that the subject matter and style lends itself well to gaming conventions. Getting through traps and puzzles, and facing maniacal foes in order to free yourself from the clutches of a self-righteous, resourceful serial killer.
Excerpt: Saw the video game is really unnerving at times. Trying to escape a hideous torture device before time runs out and your head is ripped apart is incredibly unpleasant. More than any other horror game I've played this year, Saw gets under your skin. That's clearly something the development team at Zombie Studios should be proud of, but they most definitely shouldn't be congratulated for a shockingly poor combat system and a clear lack of ideas beyond the clever opening...
Excerpt: (yes, I’m aware of when it released but other titles took priority at the time) and while it has its fair share of issues, it’s actually a pretty decent horror title. It’ll freak you out on a routine basis and many of the puzzles are nicely implemented and even ingenious. Not surprisingly, there’s a healthy amount of gore and impossibly grotesque situations but then again, we’re talking about one of the most diabolical movie franchises in existence.
Excerpt: When it comes to videogames, I like surprises, so it was with some pleasure that I discovered Saw was (palindrome alert!) not as dire as I had been lead to believe by pre-release internet chatter, and actually does a good job of emulating the terror and gore present in the movies upon which it’s based.
Conclusion: SAW won't rewrite the book on how a licensed game can be made, but for a concept that nearly everyone rolled their eyes at upon initial announcement, the final product turns those low expectations into a surprisingly pleasant experience. Usually.
Excerpt: Spared the cancellation axe by Konami, who secured the rights after the game's original publisher shuttered its doors, Saw lives on as a survival horror title with a twist--you must save others in order to save yourself. Like the movie series it's based on, the game involves overcoming a series of twisted traps created by the Jigsaw Killer. Is Saw's gameplay a cut above Konami's own Silent Hill series, or does it amount to pure torture?
Excerpt: Puppets, like clowns, should never be trusted. In Saw , the new game from Konami, you play as Detective David Tapp (Danny Glover's character from the original movie) between the events of the Saw and Saw 2 movies and are trapped in murderer Jigsaw's maze of horrors, forced to face your failings.
Pros: ...You've seen every Saw movie. ...You're looking to get creeped out. ...You want puzzles that don't involve brightly colored blocks.
Cons: ...The thought of jamming hypodermic needles into your skin makes you sick. ...Sloppy fighting controls infuriate you. ...You didn't know there was more than one Saw movie.
Excerpt: When it was first announced, the Saw game was subject to much criticism among the gaming industry. Nearly everyone reported the news with a wink, asking if there was a point to the tie-in, and expecting the title to be shelved, never to see the light of day. While the film series is still making money in theaters, critics have blasted the past four movies, and it’s hard to imagine why Zombie Studios would bother with the IP this late in the series' life, especially when...