Saints Row IV review: sandbox lunacy comes full circle
8 March 2014
Excerpt: In Saints Row IV , the series comes full circle. What started out as a GTA clone has mushroomed into something utterly bonkers. All pretence has disappeared and any veneer of respectability has been yanked away, replaced instead by farce, lunacy and lashings of self referential wit.
Excerpt: I do admit, after playing the first Saints Row I lost interest in the series. To me it just seemed like another Grand Theft Auto wannabe. I tried playing a bit of Saints Row 2, and lost interest in an hour.
Summary: And I don't wanna miss a thing! [Ed. note: Bumping our review from last week, as the game is available in stores today.] When I finished Saints Row: The Third in 2011, I left the experience feeling somewhat sad.
Excerpt: Like the Third Street Saints themselves, the Saints Row series has graduated from a humble beginning into a monstrous entity that doesn’t so much “take over” the world as infect it with its unstoppable hubris. The original Saints Row title started out as a GTA clone, and a damned fine one at that.
Excerpt: Saints Row: The Third became notorious for breaking away from that Grand Theft Auto -inspired style of action-adventure games. By thinking outside the box – way outside the box – developer Volition managed to successfully create one of the wildest sandbox titles this console generation.
Excerpt: It’s no lie but Saints Row the Third was just an absolute treat to gamers who played the game and fans of the Saints Row series. It was an all-around good time fun in Steelport. And playing Saints Row IV still has the wide variety of customization, the all-around good time fun feel, and crazy- cool...