Excerpt: I do admit, after playing the first Saints Row I lost interest in the series. To me it just seemed like another Grand Theft Auto wannabe. I tried playing a bit of Saints Row 2, and lost interest in an hour. As for Saints Row The Third, it arrived here and just sat at my desk until I eventually returned it. I don't know. I just couldn't get back into it, especially after more sandbox titles such as Red Dead Redemption and eventually Grand Theft Auto V impressed me more.
Summary: When I finished Saints Row: The Third in 2011, I left the experience feeling somewhat sad. It was a good game, but it felt shallow, held back, and ultimately a little disappointing. When I finished Saints Row IV in 2013, I left the experience feeling incredibly sad. This time, however, it was for very different reasons.
Excerpt: Like the Third Street Saints themselves, the Saints Row series has graduated from a humble beginning into a monstrous entity that doesn’t so much “take over” the world as infect it with its unstoppable hubris. The original Saints Row title started out as a GTA clone, and a damned fine one at that. There were aspects of the title that even surpassed Rockstar’s own design in terms of quality and accessibility.
Excerpt: Saints Row has always been at the top of its game spoofing the ridiculous plot devices of both video games and movies. It's a sort of weird mix between Monty Python hijinks and Grand Theft Auto gameplay. The formula has worked for three iterations and stunningly, it continues to impress.
Excerpt: Saints Row: The Third became notorious for breaking away from that Grand Theft Auto -inspired style of action-adventure games. By thinking outside the box – way outside the box – developer Volition managed to successfully create one of the wildest sandbox titles this console generation. Saints Row IV continues that trend and even manages to go crazier, delivering a surreal adventure set in a virtual world where super powers, aliens, and dubstep are all commonplace.
Excerpt: In the world of Saints Row, there’s no such thing as ‘too much’ or ‘restraint.’ It’s that quality that has separated the series from its contemporaries, proudly blazing a path of over-the-top insanity with things like dildo bats and mascot massacres in a sandbox structure that has plenty of diversions beyond the main campaign. Improbable as it sounds, Saints Row IV somehow manages to up the ante once again with its ridiculous premise.