Saints Row: The Third - The Trouble with Clones DLC review
30 March 2012
Conclusion: It really is a shame that the only unlockables are two new Homies to back you up in combat and a truck with a giant horn on it. The bee gun and the special Saints Flow abilities would have been great additions to the game.
Summary: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. How we score: The Destructoid Reviews Guide
Conclusion: Despite it's avid marketing campaign, this sequel doesn't push away from overused sandbox elements as much as it promised. Its attempts to constantly shock are more than welcome in a year that's seen an abundance of games take themselves too seriously.
Conclusion: Saints Row: The Third may not be the balls-out, fun-filled romp that Volition intended, but when the game hits its highs, there's really nothing else out there that can match it. Come for the takeover of Steelport, stay for the creative mayhem.
Excerpt: The rift between Saints Row and Grand Theft Auto has never been wider. As if to emphasize these differences, Saints Row: The Third isn't afraid to guzzle down the virtual Mountain Dew, Faygo, Four Loko, or whatever beverage is the rage these days, and go nuts.
Summary: Part parody of open world sandbox games and part political satire, Saints Row: The Third is easily the craziest, most over-the-top action game of the year. The game is constantly throwing original ideas at you, all while you're unearthing a timely story about the government's overreaction to gang...