Excerpt: presents us with the story of an elite military officer involved in a lot of undercover, black bag-type operations. We must take advantage of everything from stealth to reactions to our surroundings if we wish to survive, which translates to a setting and concept most reminiscent of a
Excerpt: It doesn’t take more than a few minutes of playing Rogue Warrior to realize that the game sucks. I was already privy to this fact, of course. I opted not to spend much time checking out the E3 build at this year’s show, because the game didn’t look interesting in the slightest. Only a little coercion from the real-life Dick Marcinko, who was looming ominously in Bethesda’s closed door kiosk on the show floor, could’ve convinced me otherwise.
Excerpt: Dick Marcinko is the type of man who chews nails instead of bubble gum and thinks that taking a stroll into a fortified enemy stronghold filled with armed terrorists is like a nice holiday getaway. He’s the type of Special Forces operative that will take on any mission but disregards his superiors’ orders when they don’t suit his liking. His is the real-life model for Rogue Warrior for the Xbox 360 … a first-person shooter that lacks everything we love about the genre.
Conclusion: Rogue Warrior was a lot of fun even though it's got a lot of miscellaneous problems and shortcomings. I have no problem recommending a rental, but I can't say it's outright worth $60 -- as always, you'll have to decide that for yourself.
Excerpt: A few months ago, I walked over to the Bethesda booth during the Penny-Arcade Expo in Seattle and played through a level of Rogue Warrior. I was literally blown away by how mediocre it was, and wondered if it was possible for Rebellion Games to turn everything around before the game was released in November. When November rolled around, the game didn’t release, being pushed back to December.
Excerpt: I first saw Rogue Warrior two years ago when it was originally announced. Bethesda held an event in Las Vegas and Richard Marcinko was on hand to show off the game. While it was in an early stage, the game showed promise, offering a Rainbow Six-esque experience that relied on tactics and teamwork.
Pros: Kill moves are entertaining at first; F-bomb is used very creatively
Summary: Rocksmith Edition 2014 est donc une « vraie » nouvelle version. Loin d'être anecdotiques, les nouveautés apportent une formule plus complète saupoudrée de quelques idées bienvenues et contenant beaucoup moins de défauts, notamment sur le plan graphique et technique, rendant le jeu plus sympathique à appréhender.
Pros: les défauts du précédent opus corrigés, Très complet, Une tracklist de qualité, Une bonne façon d'apprendre la guitare
Cons: … mais pas forcément la meilleure, La latence