Summary: Chilean independent studio ACE Team made a name for itself with Zeno Clash , an oddball game that continues to freak me out to this day. (Do not Google "Father-Mother." Don't.) These guys have garnered a reputation for producing unusual, stylish titles that aren't quite like anything else on the market. This trend continues with Rock of Ages , I'm happy to report.
Excerpt: What do Leonidas, Charlemagne, and Napoleon all have in common? Forget historical context - we squished all three of those suckers flatter than a Fruit Roll-Up with a giant boulder. We crushed Louis XIV with a herculean flaming rock - a fitting end for the Sun King - and trampled Leonardo da Vinci into a not-so-symmetrical version of the Vitruvian Man. Controlling our gargantuan rolling stone, we destroyed buildings, cows, catapults - everything in our path, really.
Pros: Crushing historical figures with a giant rock, Crude humor and fun charm, A decent variety of level design
Cons: Claustrophobic camera angles, Poorly executed tower defense mechanics, Falling off of levels repeatedly
Excerpt: After waiting for a strangely lengthy amount of time, Ace Team’s Rock of Ages smashes its way onto the PS3, bringing its eclectic take on marble madness and tower defense to a larger audience, unchanged. This isn’t the kind of game that needs to traverse the plethora of all the current generation’s hardware to maximize its profit, though publisher Atlus surely wouldn’t mind the extra financial attention.
Excerpt: , you just have to accept that you’re playing a game that magically combines racing elements with real-time strategy mechanics, and drops it all into a comedic historical setting with nods to historical figures like Cronos, Napolean, Vlad the Impaler, and zombie versions of Plato and Aristotle. That alone should intrigue you. Wackiness is nigh.
Excerpt: I underestimated how much fun I would have with Rock of Ages . The Super Monkey Ball/ Marble Madness concept has never appealed to me, so I wasn’t exactly looking forward to the game. Toss in Tower Defense mechanics, a genre I’ve already expressed fatigue over, and things looked grim. It only took one level and I was hooked. Rock of Ages takes a simple approach to visuals.