Summary: Chilean independent studio ACE Team made a name for itself with Zeno Clash , an oddball game that continues to freak me out to this day. (Do not Google "Father-Mother." Don't.) These guys have garnered a reputation for producing unusual, stylish titles that aren't quite like anything else on the market. This trend continues with Rock of Ages , I'm happy to report.
Excerpt: What do Leonidas, Charlemagne, and Napoleon all have in common? Forget historical context - we squished all three of those suckers flatter than a Fruit Roll-Up with a giant boulder. We crushed Louis XIV with a herculean flaming rock - a fitting end for the Sun King - and trampled Leonardo da Vinci into a not-so-symmetrical version of the Vitruvian Man. Controlling our gargantuan rolling stone, we destroyed buildings, cows, catapults - everything in our path, really.
Pros: Crushing historical figures with a giant rock, Crude humor and fun charm, A decent variety of level design
Cons: Claustrophobic camera angles, Poorly executed tower defense mechanics, Falling off of levels repeatedly
Excerpt: In what’s only their second attempt, Ace Team has already created a game that defies clean classification. In their combination of relatively common conventions, each one incompatible by definition, the Chilean developer draws deeply from the dramatic style of the Theatre of the Absurd.
Excerpt: I underestimated how much fun I would have with Rock of Ages . The Super Monkey Ball/ Marble Madness concept has never appealed to me, so I wasn’t exactly looking forward to the game. Toss in Tower Defense mechanics, a genre I’ve already expressed fatigue over, and things looked grim. It only took one level and I was hooked. Rock of Ages takes a simple approach to visuals.
Excerpt: When you mention Atlus, you usually think of some quirky role-playing game or some project that reeks of “off the beaten path” quality, like Catherine. You wouldn’t really think of a Marble Madness-esque strategy game that dabbles in mythology. But that’s exactly what you get with Rock of Ages, a game that blissfully combines the elements of rolling destruction with strategic planning.