Summary: Side-scrollers, while they still exist, have mostly become indie fare recently while larger companies focus on different genres. Enter Rochard , a side-scrolling physics platformer/puzzler that combines a slightly twisted sense of humor with some genuinely entertaining gameplay, both of which help to distinguish this title from the rest in this category.
Excerpt: It’s kind of nice to play as an amicable dumb guy every once in a while. The Master Chiefs and Marcus Phoenixes are fine and dandy, but stepping into jiggly John Rochard’s unfashionable boots is something of a nice surprise. Everything from his southern drawl to his by-the-book mentality just screams “normal, ugly, and dumb” louder than our ex-girlfriends ever could. Which is why he’s the kind of character only an indie studio would dare create.
Pros: The G-Lifter, Difficult and rewarding puzzles, Normal-guy Rochard
Cons: Shooting sections, Controls are hard to master, A few infuriating checkpoints
Environmental Puzzles Meet Simple Fun With A Gravity Gun
19 December 2011
Conclusion: Concept: A 2D platformer that mixes gravity control with environmental puzzles
Graphics: Rochard’s cartoony visuals don’t ooze personality, but they get the job done
Sound: The voice acting is solid and the clever mix of songs helps make up for its otherwise boring soundtrack
Playability: The platforming controls sometimes feel floaty, but manipulating objects with the G-Lifter is spot on
Entertainment: Rochard’s puzzles don’t provide much challenge, but they are fun to...
Excerpt: You have to like Rochard for its original hero and take on platformers. Rather than playing as a fuzzy mascot or retreading well-worn ideas, Rochard attempts to do something different and carve out a space for itself in the genre. At the same time, in trying to do something original, the gameplay never pushes beyond a small set of boundaries, opening the door for repetition. I absolutely love Rochard 's presentation.
Excerpt: Faced with his crew’s immediate dismissal from SkyRig, an intergalactic mining outfit, John Rochard needs to hit it big, and quickly. After dozens of fruitless digs, John’s boss, Maximilian, has seen enough. He lets the foreman know they’re all to be let go. Moments later, John’s informed by Skyler, one of his crewmates, that they’ve finally hit pay dirt. He soon learns unemployment was the least of his worries.
Summary: Rochard ‘s six-plus hours flies by, with the puzzles doing a good job of masking a fairly linear design. The game isn’t terribly challenging, despite some frustrating enemy placement, but it is a lot of fun. Navigating the environmental puzzles is made easier through responsive controls and helpful aids, and even though many are easy to parse out, it’s still quite satisfying to safely guide Rochard through a four-screen area filled with turrets, electrified tiles, and...
Summary: Rochard offers action, puzzles and some interesting mechanics in a fairly good package with a lot of gameplay for the price. If you are looking for around 10 hours of platforming with some puzzles and shooting, you will not go wrong here.