Excerpt: What most gamers will remember this game for is Sony’s E3 2006 press conference, where Riiiidge Racer was triumphantly announced as if it was going to sell the PS3. For some reason (most likely due to the rise of many other racing series) this series’ star has faded in terms of selling power, but that doesn’t make this seventh installment any less enjoyable.
Excerpt: Ridge Racer 7 returns on the next-generation of consoles with Namco once again going back to their gaming racing roots that gives players the tasks of building a fictional machine and becoming the most well known racer in Ridge State. There are a variety of game modes on offer including single race, online play and an arcade mode but the main mode is of course the career mode where you travel the globe gaining new cars and talking to manufacturers while competing in...
Conclusion: Ridge Racer's arrival on Sony's next-gen console was a bit bumpy, because it brought the same content as it did in the previous years, with a couple of innovations. Notice that I said "innovations" and not "improvements", so things like repeatedly bumping into a wall are not forgivable at this point in the series.
Conclusion: We can’t bring ourselves to justify Namco’s decision to protect the franchise by not letting it change. We would have liked to have seen more innovation, but it provides a reasonable amount of fun. About 75% fun to be precise.
Excerpt: Riiiiiidge Racer! If you haven’t heard this sound byte, you need to spend more time on the internet. Ridge Racer 7 has been billed as one of the PlayStation 3’s first big guns, and at the very least, it’s meant to fill an obvious need for PS3 owners looking for a racing game at launch. The game is big on drifting and full of unlockable cars and parts, but does it end up on the show room floor, or is it strictly parking lot material? So what’s under the hood?