Summary: This is a solid JRPG style grinder. I enjoy the story and world and the characters are memorable, but the game is extremely difficult. Once you get past the beginning stages its immediately evident that precision is crucial to a fault, and any mistake will cause you to have to replay battles over and over. It is very difficult but rewarding in its own way.
Summary: A common criticism of modern games is that they are just too easy. Two decades ago unlimited lives and saving checkpoints would have sounded absurd to those who had to memorize level layouts and perfectly timing jumps and attacks (see Mega Man, Castlevania, Metroid, etc.). Now, those kind of features are expected, indeed it seems as those games that don't hold our hands are critized as being somehow poorly designed or flawed in their execution.
Summary: ...although, as in many other cases, that is damning with faint praise. Resonance of Fate is a Tri-Ace offering, so if you know what that means, you know what to expect. If not, that's OK - what it means is that you generally have an interesting and original battle system, a compelling story concept, slow but (usually) methodical development, and a ton of grinding.
Summary: This is a very good and entertaining game. The graphics are really good in my opinion. The battle system is probably what the game is known for because it's very different from most games. They use guns and grenades and things of that like and i suggest watching a video of the battle system. You do have to level up a lot! At the beginning of each chapter you basically have to level up constantly.
Summary: I have read different reviews on the game and while most I have read have been bad I came out with and I have felt a different experience from the game. Pros I would first like to state in the review the graphic are visually stunning and I am deeply satisfied with them. When you are in the city their is so much detail and in battle your characters have as well great detail reminds me of Final Fantasy Advent Children I would have to say.
Summary: As with most Japanese video games, this one is beautiful to behold. The battle sequences are a bit spastic to watch, but that is obviously intended. Stimulus overload or eye candy is how I would refer to it. Not sure I like the need to have to place grid pieces down in order to advance in the game, and I wish there was more area to explore but overall a decent game.
Overall impressions, Story deciphered, Platinum trophy tips...
netman "netman", Amazon
27 November 2011
Summary: I'm a die-hard gamer but not the type that has to play the game the day it is released. In fact, this one has been sitting on my shelf for a long time. Hopefully I can lend a hand to those still wanting an explanation of the story and some tips on achieving the Platinum trophy. At first, I was not impressed. I did not like the simplicity of the combat system.
Summary: This game isn't afraid to tread new ground combat system-wise. There's the same half gibberish JRPG storyline we've all come to know and love, but instead of swords and sorcery, you're team uses guns and grenades. Resonance of Fate is stylish and cool, with some real difficulty behind it. Be prepared to do some grinding to get items. But it's certainly rewarding, with a NEW GAME PLUS mode for those looking to run around super powered the second time around.
Summary: I feel I must warn you upfront: This is for hardcore rpg lovers. This is also for people who love the grind. Lastly, this game is DIFFICULT. If these words haven't swayed you away from your curiosity, congratulations! You might like this game. Resonance of Fate is a robust, stylish action/rpg that houses one of the most gripping plots I've come across in a game. It also has a unique spin on turn-based gameplay by incorporating in with real-time battles.
Summary: Resonance of Fate is quite an amazing game. Although it went under the radar because of more publicized releases like Final Fantasy XII and God of War III, it still doesn't stop the experience from being any less grand. Resonance of Fate can be best described as a combination of Devil May Cry-style gunplay and action-RPG structure.